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3.5e Ranger... Little Improvement But Still...
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<blockquote data-quote="JRRNeiklot" data-source="post: 940517" data-attributes="member: 717"><p>Cool. another thread for me to whine about the wilderogue.</p><p></p><p>My complaints:</p><p></p><p>1. The lowered hit die. Not cool. Ranger's have always been warriors. Now they have the hit die of the priest, but not the benefit of flame strikes and harm spells. Raise it back to d10. Drop something else to balance. I don't care what. Anything. Evasion and the high ref save would be a start.</p><p></p><p>2. Combat styles. These needlesly shoehorn the ranger into either a two-weapon fighter or an archer. No other class gets this forced upon him. Why the ranger? Lose them.</p><p></p><p>3. Evasion. This is a rogue ability. Lose it. Replace it with uncanny dodge or nothing at all. It adds nothing to the flavor of a ranger.</p><p></p><p>4. High reflex save. Again, lose it. Rangers are tough. They shrug off damage, not avoid it.</p><p></p><p>5. Hide in plain sight. This, I could live with, but it's un-necessary. Especially if the rogue doesn't get it, or at least an option as his 10th level ability. The rogue shouldn't be restricted by the environment either.</p><p></p><p>6. Skill points. This I like, but if it means a lowered hit die, lose it.</p><p></p><p></p><p></p><p></p><p>They made a good start by adding woodsy abilities, but somewhere along the way, they dropped the ball, kicked it out in the street, and it was hit by a steam roller.</p><p></p><p>My solution? I'm not sure yet. I'd start by retaining the d10, losing evasion, the high ref save, and the combat styles. I think it would play fine then without adding anything to replace those abilities. I might give free feats to replace the combat styles, I dunno.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 940517, member: 717"] Cool. another thread for me to whine about the wilderogue. My complaints: 1. The lowered hit die. Not cool. Ranger's have always been warriors. Now they have the hit die of the priest, but not the benefit of flame strikes and harm spells. Raise it back to d10. Drop something else to balance. I don't care what. Anything. Evasion and the high ref save would be a start. 2. Combat styles. These needlesly shoehorn the ranger into either a two-weapon fighter or an archer. No other class gets this forced upon him. Why the ranger? Lose them. 3. Evasion. This is a rogue ability. Lose it. Replace it with uncanny dodge or nothing at all. It adds nothing to the flavor of a ranger. 4. High reflex save. Again, lose it. Rangers are tough. They shrug off damage, not avoid it. 5. Hide in plain sight. This, I could live with, but it's un-necessary. Especially if the rogue doesn't get it, or at least an option as his 10th level ability. The rogue shouldn't be restricted by the environment either. 6. Skill points. This I like, but if it means a lowered hit die, lose it. They made a good start by adding woodsy abilities, but somewhere along the way, they dropped the ball, kicked it out in the street, and it was hit by a steam roller. My solution? I'm not sure yet. I'd start by retaining the d10, losing evasion, the high ref save, and the combat styles. I think it would play fine then without adding anything to replace those abilities. I might give free feats to replace the combat styles, I dunno. [/QUOTE]
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