Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5e Rogue/Cleric
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viashimo" data-source="post: 4979054" data-attributes="member: 30165"><p>For a recent game I've decided (and built) a rogue/cleric character.</p><p></p><p>I'd like to hear if the community's thoughts on how to be build a similarly classed build, or if you want, comments on the work I've done.</p><p></p><p>What I have now:</p><p>Rogue 2 / Cleric 3 (starting level is 5)</p><p>Whisper Gnome</p><p>10/16/12/14/16/10 for stats</p><p>skills</p><p>balance 5, climb 2, concentration 6, disable device 3, escape artist 3, forgery 3, hide 5, jump 2, knowledge (religion) 2, move silently 5, open lock 3, search 3, sense motive 2, spell craft 4, spot 2, swim 2, tumble 5</p><p>feats: weapon finesse, telling blow, blasphemous incantation (replaces turn undead from EoE), feign death (replaces uncanny dodge, from EoE).</p><p></p><p>commonly perpared spells: bewildering vision, bewildering substitution, imvisibility, prot from good, cause fear, hide from undead, blade of blood, summon holy symbol, read magic, detect magic</p><p></p><p>-------------</p><p></p><p>Why did I do this?</p><p>Originally, for some of the RP for the campaign I had decided to go evil [the party is probably mostly good/neutral]. I wanted to be a sort of undercover agent for an evil church of sorts and try to either found or connect with chapters throughout my travels. </p><p></p><p>Unfortunately, the DM (even after a couple sessions) hasn't given me any information really about the world except that I probably came from some place like a little farming halfing hamlet near a bigger human farming community. Yay. So I'm feeling a bit RP nerfed, and this build isn't the strongest mechanically (my group tends towards slightly "stronger" builds in general - thought this is not always true). </p><p></p><p>To be honest, of all the characters I've tried to take from concept to paper this has been mechanically the most challenging for me. Some interesting prestige options aren't available to evil characters (eg Shadowbane Inquisitor) without tweaking them and doing that frustrates our newbie DM. </p><p></p><p></p><p>Where I was taking the character mechanically:</p><p>I boiled it down to a couple combos involving a set of feaths</p><p>A) get in there and do rogue damage</p><p>Weapon Finesse, Weapon focus or imp crit, Deft Opportunist, Combat reflexes, Telling Blow</p><p>B) while getting in there cast annoying spells on the go</p><p>Mobile Spellcasting, Steady Concentration</p><p></p><p>I had considered other stuff including using Charnel Miasma / Intimidating Strike combo to terrorize foes.</p><p></p><p>As a 'subtle' alignment based character I want to prevent my game from being given away by some other caster accidentally going 'detect alignment' but that does involve taking at least one feat.</p><p></p><p>Thanks for taking the time reading this, and for any comments any of you may have. </p><p></p><p>--</p><p>Viashimo</p></blockquote><p></p>
[QUOTE="Viashimo, post: 4979054, member: 30165"] For a recent game I've decided (and built) a rogue/cleric character. I'd like to hear if the community's thoughts on how to be build a similarly classed build, or if you want, comments on the work I've done. What I have now: Rogue 2 / Cleric 3 (starting level is 5) Whisper Gnome 10/16/12/14/16/10 for stats skills balance 5, climb 2, concentration 6, disable device 3, escape artist 3, forgery 3, hide 5, jump 2, knowledge (religion) 2, move silently 5, open lock 3, search 3, sense motive 2, spell craft 4, spot 2, swim 2, tumble 5 feats: weapon finesse, telling blow, blasphemous incantation (replaces turn undead from EoE), feign death (replaces uncanny dodge, from EoE). commonly perpared spells: bewildering vision, bewildering substitution, imvisibility, prot from good, cause fear, hide from undead, blade of blood, summon holy symbol, read magic, detect magic ------------- Why did I do this? Originally, for some of the RP for the campaign I had decided to go evil [the party is probably mostly good/neutral]. I wanted to be a sort of undercover agent for an evil church of sorts and try to either found or connect with chapters throughout my travels. Unfortunately, the DM (even after a couple sessions) hasn't given me any information really about the world except that I probably came from some place like a little farming halfing hamlet near a bigger human farming community. Yay. So I'm feeling a bit RP nerfed, and this build isn't the strongest mechanically (my group tends towards slightly "stronger" builds in general - thought this is not always true). To be honest, of all the characters I've tried to take from concept to paper this has been mechanically the most challenging for me. Some interesting prestige options aren't available to evil characters (eg Shadowbane Inquisitor) without tweaking them and doing that frustrates our newbie DM. Where I was taking the character mechanically: I boiled it down to a couple combos involving a set of feaths A) get in there and do rogue damage Weapon Finesse, Weapon focus or imp crit, Deft Opportunist, Combat reflexes, Telling Blow B) while getting in there cast annoying spells on the go Mobile Spellcasting, Steady Concentration I had considered other stuff including using Charnel Miasma / Intimidating Strike combo to terrorize foes. As a 'subtle' alignment based character I want to prevent my game from being given away by some other caster accidentally going 'detect alignment' but that does involve taking at least one feat. Thanks for taking the time reading this, and for any comments any of you may have. -- Viashimo [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5e Rogue/Cleric
Top