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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Skill Rules Modified To Perfection?
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<blockquote data-quote="_Michael_" data-source="post: 9767442" data-attributes="member: 7045276"><p>I get it. It’s more about getting players to think about something other than just min-maxing and opens the door for the players to come up with their own goals in-game that they would like to pursue, which in turn gives the GM more hooks to grab onto for storyboarding the campaign and filling the spaces between adventure modules.</p><p></p><p>i also get this. I guess it would be up to the GM to discourage such shenanigans as people doing that are liable to be looked at as a menace by the local guard and tossed in gaol until they sober up (the guards assuming they’re drunk).</p><p></p><p>Record keeping wouldn’t be too bad—just a single number for each skill success, tracked on the player’s character sheet. The skills section on a character sheet is already sort of information dense.</p><p></p><p>My wife and I were just laughing about this last night when I posted it. I was like, “Babe! I did it! I solved a problem for a game system that’s obsolete and 20 years old!”</p><p></p><p>Still, I like the 3.5e system and wanted to freshen it up a bit with some flavor for this campaign setting. It’s also totally optional so I won’t force people to use it in their games, but it’s a nice alternative for those who like the more nitty-gritty feeling of old school games like Cyberpunk (3 hour character creation only to be killed by a random druggie an hour in, anyone…?).</p><p></p><p>I am a fan of the details, and don’t mind record keeping as much because it just serves as a cliff note for me.</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9767442, member: 7045276"] I get it. It’s more about getting players to think about something other than just min-maxing and opens the door for the players to come up with their own goals in-game that they would like to pursue, which in turn gives the GM more hooks to grab onto for storyboarding the campaign and filling the spaces between adventure modules. i also get this. I guess it would be up to the GM to discourage such shenanigans as people doing that are liable to be looked at as a menace by the local guard and tossed in gaol until they sober up (the guards assuming they’re drunk). Record keeping wouldn’t be too bad—just a single number for each skill success, tracked on the player’s character sheet. The skills section on a character sheet is already sort of information dense. My wife and I were just laughing about this last night when I posted it. I was like, “Babe! I did it! I solved a problem for a game system that’s obsolete and 20 years old!” Still, I like the 3.5e system and wanted to freshen it up a bit with some flavor for this campaign setting. It’s also totally optional so I won’t force people to use it in their games, but it’s a nice alternative for those who like the more nitty-gritty feeling of old school games like Cyberpunk (3 hour character creation only to be killed by a random druggie an hour in, anyone…?). I am a fan of the details, and don’t mind record keeping as much because it just serves as a cliff note for me. [/QUOTE]
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3.5e Skill Rules Modified To Perfection?
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