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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Skill Rules Modified To Perfection?
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<blockquote data-quote="payn" data-source="post: 9767512" data-attributes="member: 90374"><p>On one hand, I love the rank up by using the skill, on the other I've been moving away from XP type systems because play tends to become about just spamming skills instead of engaging the game narratively/organically. In a progression system like Traveller this might go over better as you dont level, so expectations of progress are not expected so rapidly.</p><p></p><p>It seems this system is concerned about learning skills from seemingly nowhere, it does allow learning which seems more natural. Though im concerned with 3E/PF1 numbers scaling that you actually have time to get good at the pace required to be good. I could see a lot of falling behind in this if the successes dont go your way. I think it would go over better in a 5E bounded accuracy style system where you dont have runaway DCs and levels of competence. </p><p></p><p>While on the subject of bounded accuracy, ive long wanted to bring that into a 3E/PF1 heartbreaker as its my favorite fantasy RPG to date. It helps make sense of the game world and how things of 0 to 20 level power scale exist in the same world. So, ive had some of the narrative concerns this skill system seems to echo in its construction. However, I've long taken to compartamentalizing the zero to hero power progression of D&D myself. Getting skill "dumping" as you call it, to me is just under the hood mechanics which exist outside the narrative; its simply the game part of the RPG. Though, I get the desire to marry the two. Im just curious how mechanically this system would work, and weary it might lead to metagame irritation.</p></blockquote><p></p>
[QUOTE="payn, post: 9767512, member: 90374"] On one hand, I love the rank up by using the skill, on the other I've been moving away from XP type systems because play tends to become about just spamming skills instead of engaging the game narratively/organically. In a progression system like Traveller this might go over better as you dont level, so expectations of progress are not expected so rapidly. It seems this system is concerned about learning skills from seemingly nowhere, it does allow learning which seems more natural. Though im concerned with 3E/PF1 numbers scaling that you actually have time to get good at the pace required to be good. I could see a lot of falling behind in this if the successes dont go your way. I think it would go over better in a 5E bounded accuracy style system where you dont have runaway DCs and levels of competence. While on the subject of bounded accuracy, ive long wanted to bring that into a 3E/PF1 heartbreaker as its my favorite fantasy RPG to date. It helps make sense of the game world and how things of 0 to 20 level power scale exist in the same world. So, ive had some of the narrative concerns this skill system seems to echo in its construction. However, I've long taken to compartamentalizing the zero to hero power progression of D&D myself. Getting skill "dumping" as you call it, to me is just under the hood mechanics which exist outside the narrative; its simply the game part of the RPG. Though, I get the desire to marry the two. Im just curious how mechanically this system would work, and weary it might lead to metagame irritation. [/QUOTE]
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3.5e Skill Rules Modified To Perfection?
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