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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Skill Rules Modified To Perfection?
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<blockquote data-quote="_Michael_" data-source="post: 9767975" data-attributes="member: 7045276"><p>What about this? We count all uses of a skill towards advancing that skill (which naturally slows down a bit as you approach higher levels).</p><p></p><p>[ATTACH=full]418623[/ATTACH]</p><p></p><p>As for not all skills really needing a Mastery test, what if I establish <strong>three categories of skills</strong>, each with a different advancement path at the end of the tier?</p><p></p><p>[ATTACH=full]418630[/ATTACH]</p><p></p><p>These are for reputational bonuses and rankings, so as the player passes the tests, their reputation rises (and if it's for a craft skill, something the player can potentially use). The challenges don't have to be enforced where it's not appropriate, but if there's a good opportunity for it, why not throw the player some rep and a chance to shine?</p><p></p><p>And keep in mind, this is all in addition to the normal ability to train per the rules in the PHB.</p><p></p><p>Also, another issue that's annoying me now is that I may tank the "legendary" title and make that Master, and add "Expert" between Journeyman and Master. Maybe save the "Legendary" title for anything you do with 20 ranks of a skill and hit a critical success so that you are awarded "legendary" reputation for the feat you pull off.</p><p></p><p>A character could achieve Legendary Status (and the associated Legendary Reputation) in a skill by accomplishing ONE of the following while already at Rank 20 or higher in that skill:</p><ol> <li data-xf-list-type="ol">Critical Mastery: Achieve a critical success (natural 20) on an ability check for that skill against a DC 40 or higher in a moment of world-shaping significance (e.g., Crafting a unique Divine Relic, making a Sense Motive check that reveals a cosmic truth).</li> <li data-xf-list-type="ol">Unprecedented Feat: Accomplish an athletic or perceptive feat that is physically or conceptually impossible for nearly any mortal (e.g., A Climb check to scale the side of a falling meteor, a Tumble check to evade a god's personal attack).</li> <li data-xf-list-type="ol">Lasting Legacy: Complete a long-term project (4+ weeks of Downtime) that is immediately recognized as the ultimate, definitive example of that skill in the current age (e.g., Writing the single greatest book of poetry ever known, perfecting an alchemical recipe that grants true immortality).</li> </ol><p>This makes achieving Legendary reputation a rare, iconic moment in a character's career, perfectly fitting for a final, earned title.</p></blockquote><p></p>
[QUOTE="_Michael_, post: 9767975, member: 7045276"] What about this? We count all uses of a skill towards advancing that skill (which naturally slows down a bit as you approach higher levels). [ATTACH type="full" width="511px" alt="Screenshot 2025-10-02 at 5.55.10 PM.png"]418623[/ATTACH] As for not all skills really needing a Mastery test, what if I establish [B]three categories of skills[/B], each with a different advancement path at the end of the tier? [ATTACH type="full" width="514px" alt="Screenshot 2025-10-02 at 6.22.45 PM.png"]418630[/ATTACH] These are for reputational bonuses and rankings, so as the player passes the tests, their reputation rises (and if it's for a craft skill, something the player can potentially use). The challenges don't have to be enforced where it's not appropriate, but if there's a good opportunity for it, why not throw the player some rep and a chance to shine? And keep in mind, this is all in addition to the normal ability to train per the rules in the PHB. Also, another issue that's annoying me now is that I may tank the "legendary" title and make that Master, and add "Expert" between Journeyman and Master. Maybe save the "Legendary" title for anything you do with 20 ranks of a skill and hit a critical success so that you are awarded "legendary" reputation for the feat you pull off. A character could achieve Legendary Status (and the associated Legendary Reputation) in a skill by accomplishing ONE of the following while already at Rank 20 or higher in that skill: [LIST=1] [*]Critical Mastery: Achieve a critical success (natural 20) on an ability check for that skill against a DC 40 or higher in a moment of world-shaping significance (e.g., Crafting a unique Divine Relic, making a Sense Motive check that reveals a cosmic truth). [*]Unprecedented Feat: Accomplish an athletic or perceptive feat that is physically or conceptually impossible for nearly any mortal (e.g., A Climb check to scale the side of a falling meteor, a Tumble check to evade a god's personal attack). [*]Lasting Legacy: Complete a long-term project (4+ weeks of Downtime) that is immediately recognized as the ultimate, definitive example of that skill in the current age (e.g., Writing the single greatest book of poetry ever known, perfecting an alchemical recipe that grants true immortality). [/LIST] This makes achieving Legendary reputation a rare, iconic moment in a character's career, perfectly fitting for a final, earned title. [/QUOTE]
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