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3.5e Splatbook Characters in Pathfinder
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<blockquote data-quote="pawsplay" data-source="post: 5448215" data-attributes="member: 15538"><p>Assuming hit dice adjustment and using the Pathfinder skill list:</p><p></p><p>The Scout still plays fine as-is. I personally rewrite their 20th level ability to be a little less surreal. Highlands Stalker is still a decent prestige class to move into from Scout.</p><p></p><p>The Hexblade was always tricky and remains so. To keep up, they would probably need some kind of talent/trick scheme similar to a rogue or witch's, that gradually increased the utility of their hexes, enhanced their spellcasting, and added some more combat abilities. </p><p></p><p>The Samurai is as weak under Pf as it was under 3.5 (sorry). Play a Cavalier or Fighter, or check out the new Samurai playtest. </p><p></p><p>Ninja works fine. It's a little strong at damage at some levels, but overall a little weaker than the rogue, and remains so.</p><p></p><p>Beguiler works fine, and benefits from the revised skill list. Warmage works fine. Dread necromancer works fine; in fact, I think it fits in well with the new bloodline and school powers of the core casters.</p><p></p><p>Favored Soul was always a dubious thing. You could still play one, if you absolutely insisted. Personally, I'd just try to talk the GM into letting you play a spontaneous cleric a la Unearthed Arcana. The Oracle covers similar ground as well. </p><p></p><p>Spellthief - playable under 3.5, but the weirdness gets weirder under Pf, with more classes having SLAs and such. Probably a bit weak, though a d8 hit die would help them to some extent. </p><p></p><p>Psionic classes - Psion and wilder are still playable. The revised Soulblade was a little weak under 3.5, and decided underpowered in Pathfinder. Some 3pps have played around with making proper updates to the Pathfinder rules set.</p><p></p><p>Archivist - If you keep a close eye on their spell acquisition ability, still a solid and interesting option.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5448215, member: 15538"] Assuming hit dice adjustment and using the Pathfinder skill list: The Scout still plays fine as-is. I personally rewrite their 20th level ability to be a little less surreal. Highlands Stalker is still a decent prestige class to move into from Scout. The Hexblade was always tricky and remains so. To keep up, they would probably need some kind of talent/trick scheme similar to a rogue or witch's, that gradually increased the utility of their hexes, enhanced their spellcasting, and added some more combat abilities. The Samurai is as weak under Pf as it was under 3.5 (sorry). Play a Cavalier or Fighter, or check out the new Samurai playtest. Ninja works fine. It's a little strong at damage at some levels, but overall a little weaker than the rogue, and remains so. Beguiler works fine, and benefits from the revised skill list. Warmage works fine. Dread necromancer works fine; in fact, I think it fits in well with the new bloodline and school powers of the core casters. Favored Soul was always a dubious thing. You could still play one, if you absolutely insisted. Personally, I'd just try to talk the GM into letting you play a spontaneous cleric a la Unearthed Arcana. The Oracle covers similar ground as well. Spellthief - playable under 3.5, but the weirdness gets weirder under Pf, with more classes having SLAs and such. Probably a bit weak, though a d8 hit die would help them to some extent. Psionic classes - Psion and wilder are still playable. The revised Soulblade was a little weak under 3.5, and decided underpowered in Pathfinder. Some 3pps have played around with making proper updates to the Pathfinder rules set. Archivist - If you keep a close eye on their spell acquisition ability, still a solid and interesting option. [/QUOTE]
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