Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3.5e Stat Block Samples For Authors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emirikol" data-source="post: 1115194" data-attributes="member: 10638"><p>All:</p><p></p><p>Here are two reproduced sample stat blocks for you productive people out there so you don't have to re-type the whole format. Good luck with your submissions to DUNGEON, Living Greyhawk, or whatever! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3.5 Stat Block Samples from the DMG p.85 and Chapter 4 (NPC’s)</p><p>Provided to authors by Jay Hafner</p><p></p><p>NON-PLAYER CHARACTER</p><p></p><p>Sample NPC Rogue: male, Goblin Rog 5; CR 5 Small humanoid (goblinoid); HD 5d6+5; hp 25; Init +8; Spd 30 ft.; AC 19, touch 15, flat-footed 19; Base Atk +3; Grp –1; Atk +5 melee (1d4/19-20, masterwork dagger) or +9 ranged (1d4/x3, masterwork shortbow); Full Atk +5 melee (1d4/19-20, masterwork dagger) or +9 ranged (1d4/x3, masterwork shortbow); SA sneak attack +3d6; SQ evasion, trapfinding, trap sense +1, uncanny dodge; AL N; SV Fort +3, Ref +9, Will +2; Str 10, Dex 18, Con 13, Int 14, Wis 10, Cha 6.</p><p> Skills and Feats: Appraise +10, Balance +6, Disable Device +10, Hide +20, Jump +2, Listen +8, Move Silently +12, Open Lock +12, Ride (worg) +8, Search +10, Spot +8, Tumble +12, Use Magic Device +6; Improved Initiative, Shield Proficiency.</p><p> Evasion (Ex): If this rogue is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw.</p><p> Trap Sense (Ex): This rogue has an intuitive sense that alerts him to danger from traps, granting a +1 bonus on Reflex saves and a +1 dodge bonus to AC against attacks by traps.</p><p> Trapfinding (Ex): This rogue can use the Search skill to locate traps when the task has a DC higher than 20. Finding a non-magical trap has a DC of at least 20, higher if it is well-hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues can use the Disable Device skill to disarm magic traps. Disabling a magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can generally study a trap, figure out how it works, and bypass it (with his party) without disarming it.</p><p> Uncanny Dodge (Ex): This rogue can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed.</p><p> Possessions: Masterwork leather armor, masterwork buckler, masterwork dagger, masterwork shortbow, 10 normal arrows, 5 cold iron arrows, 5 silvered arrows, cloak of resistance +1, 6 potions of cure light wounds, potions of neutralize poison, masterwork thieves’ tools.</p><p></p><p></p><p></p><p>CREATURE STAT BLOCK (NORMALLY JUST REFER TO THE MONSTER MANUAL)</p><p></p><p>Ghouls (3): CR 1; Medium undead; HD 2d12; hp 13, 13, 18; Init +2; Spd 30 ft.; AC 14, touch 12, flat-footed 12; Base Atk +1; Grp +2; Atk +2 melee (1d6 +1 plus paralysis, bite); Full Atk +2 melee (1d6+1 plus paralysis, bite) and +0/+0 melee (1d3 plus paralysis, 2 claws); Space/Reach 5ft./5ft.; SA ghoul fever, paralysis; SQ +2 turn resistance, undead traits; AL CE; SV Fort +0, Ref +2, Will +5; Str 13, Dex 15, Con -; Int 13, Wis 14, Cha 12.</p><p> Skills and Feats: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7; Multiattack (see page 304 of the Monster Manual).</p><p> Ghoul Fever (Su): Those hit by a ghouls bite must succeed on a DC 12 Fortitude save or succumb to ghoul fever (incubation period 1 day, damage 1d3 Con and 1d3 Dex). A humanoid who dies of ghoul fever rises as a ghoul at midnight of the next day (see page 118 of the Monster Manual for more information).</p><p> Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 minutes. Elves are immune to this paralysis.</p><p> Undead Traits: Darkvision out to 60 feet. Immunity to poison, magic sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, non-lethal damage, ability drain, or energy drain. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or lower. Not affected by raise dead or reincarnate spells or abilities.</p><p></p><p>For instant 3.5E formatted stat blocks, Dungeonmaster’s Familiar is a great tool: <a href="http://www.paladinpgm.com/dmf" target="_blank">http://www.paladinpgm.com/dmf</a></p></blockquote><p></p>
[QUOTE="Emirikol, post: 1115194, member: 10638"] All: Here are two reproduced sample stat blocks for you productive people out there so you don't have to re-type the whole format. Good luck with your submissions to DUNGEON, Living Greyhawk, or whatever! :) 3.5 Stat Block Samples from the DMG p.85 and Chapter 4 (NPC’s) Provided to authors by Jay Hafner NON-PLAYER CHARACTER Sample NPC Rogue: male, Goblin Rog 5; CR 5 Small humanoid (goblinoid); HD 5d6+5; hp 25; Init +8; Spd 30 ft.; AC 19, touch 15, flat-footed 19; Base Atk +3; Grp –1; Atk +5 melee (1d4/19-20, masterwork dagger) or +9 ranged (1d4/x3, masterwork shortbow); Full Atk +5 melee (1d4/19-20, masterwork dagger) or +9 ranged (1d4/x3, masterwork shortbow); SA sneak attack +3d6; SQ evasion, trapfinding, trap sense +1, uncanny dodge; AL N; SV Fort +3, Ref +9, Will +2; Str 10, Dex 18, Con 13, Int 14, Wis 10, Cha 6. Skills and Feats: Appraise +10, Balance +6, Disable Device +10, Hide +20, Jump +2, Listen +8, Move Silently +12, Open Lock +12, Ride (worg) +8, Search +10, Spot +8, Tumble +12, Use Magic Device +6; Improved Initiative, Shield Proficiency. Evasion (Ex): If this rogue is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw. Trap Sense (Ex): This rogue has an intuitive sense that alerts him to danger from traps, granting a +1 bonus on Reflex saves and a +1 dodge bonus to AC against attacks by traps. Trapfinding (Ex): This rogue can use the Search skill to locate traps when the task has a DC higher than 20. Finding a non-magical trap has a DC of at least 20, higher if it is well-hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues can use the Disable Device skill to disarm magic traps. Disabling a magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can generally study a trap, figure out how it works, and bypass it (with his party) without disarming it. Uncanny Dodge (Ex): This rogue can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed. Possessions: Masterwork leather armor, masterwork buckler, masterwork dagger, masterwork shortbow, 10 normal arrows, 5 cold iron arrows, 5 silvered arrows, cloak of resistance +1, 6 potions of cure light wounds, potions of neutralize poison, masterwork thieves’ tools. CREATURE STAT BLOCK (NORMALLY JUST REFER TO THE MONSTER MANUAL) Ghouls (3): CR 1; Medium undead; HD 2d12; hp 13, 13, 18; Init +2; Spd 30 ft.; AC 14, touch 12, flat-footed 12; Base Atk +1; Grp +2; Atk +2 melee (1d6 +1 plus paralysis, bite); Full Atk +2 melee (1d6+1 plus paralysis, bite) and +0/+0 melee (1d3 plus paralysis, 2 claws); Space/Reach 5ft./5ft.; SA ghoul fever, paralysis; SQ +2 turn resistance, undead traits; AL CE; SV Fort +0, Ref +2, Will +5; Str 13, Dex 15, Con -; Int 13, Wis 14, Cha 12. Skills and Feats: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7; Multiattack (see page 304 of the Monster Manual). Ghoul Fever (Su): Those hit by a ghouls bite must succeed on a DC 12 Fortitude save or succumb to ghoul fever (incubation period 1 day, damage 1d3 Con and 1d3 Dex). A humanoid who dies of ghoul fever rises as a ghoul at midnight of the next day (see page 118 of the Monster Manual for more information). Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 minutes. Elves are immune to this paralysis. Undead Traits: Darkvision out to 60 feet. Immunity to poison, magic sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, non-lethal damage, ability drain, or energy drain. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or lower. Not affected by raise dead or reincarnate spells or abilities. For instant 3.5E formatted stat blocks, Dungeonmaster’s Familiar is a great tool: [url]http://www.paladinpgm.com/dmf[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5e Stat Block Samples For Authors
Top