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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Swordsage questions.
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<blockquote data-quote="vageta31" data-source="post: 5471748" data-attributes="member: 6669978"><p>I guess I'm thinking that at some point I'll always have to go to melee range. I was thinking of my guy being 50% throwing/50% melee, but to be a good throw build takes a lot of feats so by feat choice alone it seems I'm mostly thrower. What would you think about a build that focuses halfway on throwing, but also keeps up good melee strengths? Instead of trying to get the absolute most out of throwing, instead get just enough to be useful but save some feats for better melee?</p><p></p><p>After reading a lot about swordsage I'm beginning to like the class even more. It does all that I wanted to be able to do with an Arcane Stunt swashbuckler, with the added bonus of focus dagger/short sword and the dex to str replaces the insightful strike. I'm wondering if I could get the bare minimum to a throwing build to be useful and make it more of an assist to melee than meant to replace it... I could take more SS at higher levels and get some use out of the higher level maneuvers. </p><p></p><p>If I got precise shot, PBS(already have) and then the free weapon focus from swordsage then that's all I really <em>have</em> to have. If I took even one master thrower I can pick up the trip trick and already have a useful thrower build, not to mention a free quick draw which benefits melee as well. I don't <em>have</em> to take far shot and rapid shot. I could get the far shot gloves and not worry about the extra rapid shot attack. By that level I'd already have 3 attacks with my TWF. Then I'd have more feats to pick up adaptive style and such. Trying to squeeze all that in with a full thrower build is pushing it. I could always take MT to lvl 3 later and pick up a 2nd trick like palm throw.</p><p></p><p>I really just want a lot of utility out of my guy then focusing everything on one thing like throwing OR melee. Throwing is extremely expensive feat/class wise. I may not be as strong at one thing, but the utility and extra mobility should make up for it. Swordsage seems like they could have a really cool way of using tactics in a fight which is why I was asking the question of shadow stride. Combined with shadow stride, child of shadow opens up some cool opportunities. If you got surprise round you could theoretically be in child of shadow stance, stride to an opponent and get a free SA in and because you moved more than 10ft you are concealed for next round. Then after creature makes it's attack(hopefully missing due to concealment) you can switch to assassin stance as a swift action, get a full attack. Then cloak of deception next round for full attack SA with the assassin stance bonus. </p><p></p><p>Just seems if you use some ingenuity you could come up with some really cool tactics for any situation. With a 40ft movement and shadow stride/shadow jaunt you could really move around the battlefield and use some range attacks to your advantage.</p></blockquote><p></p>
[QUOTE="vageta31, post: 5471748, member: 6669978"] I guess I'm thinking that at some point I'll always have to go to melee range. I was thinking of my guy being 50% throwing/50% melee, but to be a good throw build takes a lot of feats so by feat choice alone it seems I'm mostly thrower. What would you think about a build that focuses halfway on throwing, but also keeps up good melee strengths? Instead of trying to get the absolute most out of throwing, instead get just enough to be useful but save some feats for better melee? After reading a lot about swordsage I'm beginning to like the class even more. It does all that I wanted to be able to do with an Arcane Stunt swashbuckler, with the added bonus of focus dagger/short sword and the dex to str replaces the insightful strike. I'm wondering if I could get the bare minimum to a throwing build to be useful and make it more of an assist to melee than meant to replace it... I could take more SS at higher levels and get some use out of the higher level maneuvers. If I got precise shot, PBS(already have) and then the free weapon focus from swordsage then that's all I really [I]have[/I] to have. If I took even one master thrower I can pick up the trip trick and already have a useful thrower build, not to mention a free quick draw which benefits melee as well. I don't [I]have[/I] to take far shot and rapid shot. I could get the far shot gloves and not worry about the extra rapid shot attack. By that level I'd already have 3 attacks with my TWF. Then I'd have more feats to pick up adaptive style and such. Trying to squeeze all that in with a full thrower build is pushing it. I could always take MT to lvl 3 later and pick up a 2nd trick like palm throw. I really just want a lot of utility out of my guy then focusing everything on one thing like throwing OR melee. Throwing is extremely expensive feat/class wise. I may not be as strong at one thing, but the utility and extra mobility should make up for it. Swordsage seems like they could have a really cool way of using tactics in a fight which is why I was asking the question of shadow stride. Combined with shadow stride, child of shadow opens up some cool opportunities. If you got surprise round you could theoretically be in child of shadow stance, stride to an opponent and get a free SA in and because you moved more than 10ft you are concealed for next round. Then after creature makes it's attack(hopefully missing due to concealment) you can switch to assassin stance as a swift action, get a full attack. Then cloak of deception next round for full attack SA with the assassin stance bonus. Just seems if you use some ingenuity you could come up with some really cool tactics for any situation. With a 40ft movement and shadow stride/shadow jaunt you could really move around the battlefield and use some range attacks to your advantage. [/QUOTE]
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