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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Swordsage questions.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5471765" data-attributes="member: 35909"><p>Well, as many people do upon throughly reading a ToB class, you could just decide the adept class does it better, scrap your plans, and just go ot 20 in that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like throwing builds, and you can certainly lessen the investment in ranged and still do ok at it, it's just a matter of how focused you want to be. As a rogue type, I strongly recommend you avoid extended stays in melee like the plague without Staggering Strike, you really can't go toe to toe with monsters, even if you're getting SA every round with TWF, you'll still lose.</p><p></p><p>I don't think you need Far Shot. Like I said, you're mostly sticking to 30 ft and closer anyway, and yes, the gloves are dirt cheap. Tack them on to something else for extra if you need to, even. You could also pass on rapid shot if you must, though that is very useful. You don't need many more melee/adept feats, though. Just Staggering and Adaptive Style, really. And the TWF line, which benefits melee and ranged. Maybe Backstab.</p><p></p><p>Shadow Stride: Also noteworthy is that MIC has a ton of 3, 2, and 1 per day items to move, teleport, or (take an additional) 5 ft step as a swift or immediate action. Chronocharm of the Horizon Walker and Boots of Sidestepping, off the top of my head. For move action teleporting, anklets of translocation and quicksilver boots iirc, maybe others. Shadow stride is not your only option for this. Heck, level 1 Sudden Leap maneuver from Tiger Claw gives you a swift action jump to cover some distance. The only thing is you need a decent jump bonus to utilize it and without a 20 ft "running" start, jump distances get halved.</p><p></p><p>Regarding opportunities to use Child of Shadow, if you do want to go away from the throwing focus, look at the Shadow Blade tactical feat, too. I like throwers, myself.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5471765, member: 35909"] Well, as many people do upon throughly reading a ToB class, you could just decide the adept class does it better, scrap your plans, and just go ot 20 in that. :) I like throwing builds, and you can certainly lessen the investment in ranged and still do ok at it, it's just a matter of how focused you want to be. As a rogue type, I strongly recommend you avoid extended stays in melee like the plague without Staggering Strike, you really can't go toe to toe with monsters, even if you're getting SA every round with TWF, you'll still lose. I don't think you need Far Shot. Like I said, you're mostly sticking to 30 ft and closer anyway, and yes, the gloves are dirt cheap. Tack them on to something else for extra if you need to, even. You could also pass on rapid shot if you must, though that is very useful. You don't need many more melee/adept feats, though. Just Staggering and Adaptive Style, really. And the TWF line, which benefits melee and ranged. Maybe Backstab. Shadow Stride: Also noteworthy is that MIC has a ton of 3, 2, and 1 per day items to move, teleport, or (take an additional) 5 ft step as a swift or immediate action. Chronocharm of the Horizon Walker and Boots of Sidestepping, off the top of my head. For move action teleporting, anklets of translocation and quicksilver boots iirc, maybe others. Shadow stride is not your only option for this. Heck, level 1 Sudden Leap maneuver from Tiger Claw gives you a swift action jump to cover some distance. The only thing is you need a decent jump bonus to utilize it and without a 20 ft "running" start, jump distances get halved. Regarding opportunities to use Child of Shadow, if you do want to go away from the throwing focus, look at the Shadow Blade tactical feat, too. I like throwers, myself. [/QUOTE]
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