Theo R Cwithin
I cast "Baconstorm!"
For reference, here's the text to the Travel domain granted power:
So the questions: Is this granted power really limited to only magical effects? How do you interpret this?
Thanks!
I've highlighted the word magical, because that makes it sound like it excludes mundane effects (eg, underwater, normal spider webs, grappling, paralytic poisons, etc). I'd always just assumed it was effectively "gain the beefits of FoM for X rounds per day", but looking at this wording just now has tripped me up.SRD said:Travel Domain
Granted Powers
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
So the questions: Is this granted power really limited to only magical effects? How do you interpret this?
Thanks!