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(3.5e) Treasure per Experience Variant
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<blockquote data-quote="Gansk" data-source="post: 5714622" data-attributes="member: 16383"><p>This is an important concept to understand if you want to DM a balanced campaign. </p><p></p><p>In the AD&D days I assigned the maximum treasure to all the demon and devil lords based on their treasure types in the 1e MM. The total gp divided by the XP rewarded for defeating them came to a ratio of 3.19 (I rounded this up to a ratio of 3.25).</p><p></p><p>Before running any published module, I total the XP of all monsters and the gp of all treasure. If the ratio exceeds 3.25, I lower the treasure. </p><p></p><p>As you see on the chart, 3e starts the ratio at 1 at 1st level and ramps it up from there. A ratio of 3.25 ends up at 12th level, which is coincidentally the level when I think 3e breaks down. I would never run a 3e campaign past level 12 again.</p></blockquote><p></p>
[QUOTE="Gansk, post: 5714622, member: 16383"] This is an important concept to understand if you want to DM a balanced campaign. In the AD&D days I assigned the maximum treasure to all the demon and devil lords based on their treasure types in the 1e MM. The total gp divided by the XP rewarded for defeating them came to a ratio of 3.19 (I rounded this up to a ratio of 3.25). Before running any published module, I total the XP of all monsters and the gp of all treasure. If the ratio exceeds 3.25, I lower the treasure. As you see on the chart, 3e starts the ratio at 1 at 1st level and ramps it up from there. A ratio of 3.25 ends up at 12th level, which is coincidentally the level when I think 3e breaks down. I would never run a 3e campaign past level 12 again. [/QUOTE]
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