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(3.5e) Treasure per Experience Variant
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<blockquote data-quote="Crothian" data-source="post: 5715163" data-attributes="member: 232"><p>If those are the only options you see then I don't think the issue is the rules.</p><p></p><p>But to address them if the players get bored because they are not getting enough treasure then maybe you need different players. And if they are power leveling through your encounters easily maybe you need to figure out better ways to DM. </p><p></p><p>One of the great advantages to D&D is the ridiculous abundance of options for DMs to use to challenge both players and characters. A DM can do this with a group that has few magical items or with a group that has a metric ton of them. However, because the game is complex it can make it very difficult for some people to DM it well.</p></blockquote><p></p>
[QUOTE="Crothian, post: 5715163, member: 232"] If those are the only options you see then I don't think the issue is the rules. But to address them if the players get bored because they are not getting enough treasure then maybe you need different players. And if they are power leveling through your encounters easily maybe you need to figure out better ways to DM. One of the great advantages to D&D is the ridiculous abundance of options for DMs to use to challenge both players and characters. A DM can do this with a group that has few magical items or with a group that has a metric ton of them. However, because the game is complex it can make it very difficult for some people to DM it well. [/QUOTE]
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