Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5E - Using spell slots to substitute for material/XP components
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 5288433" data-attributes="member: 4303"><p>It depends on which resources in your game are emphasized, and how much attention you pay to tracking time. And how religiously you track XP. There's never going to be an easy economy between XP, gp and spell level or metamagic.</p><p></p><p>I would look instead at each <em>spell</em> which currently demands an XP component (there aren't so many), and devise a suitable alternative penalty based on your own judgment. It's much easier than groping for a rule which will apply evenly across the board.</p><p></p><p>If there's lots of down time in your game, then - as Celebrim said - losing a 2nd-level daily slot to power a <em>limited wish</em> is a good deal. </p><p></p><p>At epic levels, the following economy is implied:</p><p></p><p>1 level of metamagic = 200xp = 2d6 Backlash = 5000gp</p><p></p><p>You can also lengthen the casting time of the spell. Making a standard action a full round spell might be worth 200xp. Lengthening it to a day <em>might</em> be worth 2000xp - depending on the spell itself.</p><p></p><p>Now choose which elements of that economy you (not your players) want to apply to a particular spell; be judicious in your choices. I recommend if you use backlash, make it only recoverable by natural rest (not magical healing) - if time is a valuable resource in your campaign...</p><p></p><p>e.g. look at <em>Vision</em>. The advantage that it has over <em>legend lore</em> is that it's fast to cast. Instead of costing 100XP let it be physically traumatic and do 1d6 points of damage which can only be recovered through natural rest.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5288433, member: 4303"] It depends on which resources in your game are emphasized, and how much attention you pay to tracking time. And how religiously you track XP. There's never going to be an easy economy between XP, gp and spell level or metamagic. I would look instead at each [I]spell[/I] which currently demands an XP component (there aren't so many), and devise a suitable alternative penalty based on your own judgment. It's much easier than groping for a rule which will apply evenly across the board. If there's lots of down time in your game, then - as Celebrim said - losing a 2nd-level daily slot to power a [I]limited wish[/I] is a good deal. At epic levels, the following economy is implied: 1 level of metamagic = 200xp = 2d6 Backlash = 5000gp You can also lengthen the casting time of the spell. Making a standard action a full round spell might be worth 200xp. Lengthening it to a day [I]might[/I] be worth 2000xp - depending on the spell itself. Now choose which elements of that economy you (not your players) want to apply to a particular spell; be judicious in your choices. I recommend if you use backlash, make it only recoverable by natural rest (not magical healing) - if time is a valuable resource in your campaign... e.g. look at [I]Vision[/I]. The advantage that it has over [I]legend lore[/I] is that it's fast to cast. Instead of costing 100XP let it be physically traumatic and do 1d6 points of damage which can only be recovered through natural rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5E - Using spell slots to substitute for material/XP components
Top