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3.5e Warforged Juggernaut with Bodyfeeder
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<blockquote data-quote="frankthedm" data-source="post: 5253108" data-attributes="member: 1164"><p>BTW did Bodyfeeder get reprinted in Magic item compendium or somewhere else? It was in the 3.5 Psi book as well.</p><p></p><p><em><strong><a href="http://www.d20srd.org/srd/psionic/items/weapons.htm#bodyfeeder" target="_blank">SRD Psionics Bodyfeeder</a></strong></em></p><p><em>All feeder weapons have a special ability that functions only upon scoring a successful critical hit. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. These temporary hit points last for 10 minutes. Thus, if the wielder of a bodyfeeder weapon successfully scores a critical hit while the wielder still enjoys temporary hit points from a previous critical hit, the wielder gains only the better of the two values: either his current number of temporary hit points, or the new influx of temporary hit points, whichever is higher.</em></p><p><em></em></p><p><em>Strong psychometabolism; ML 12th; Craft Psionic Arms and Armor, claws of the vampire; Price +3 bonus. </em>Order of operations.</p><p></p><p><em><strong>Magic Items and Detect Magic</strong></em></p><p><em>When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. <strong>The description of each item provides its aura strength and the school it belongs to.</strong></em></p><p><em></em></p><p><em>If more than one spell is given as a prerequisite, use the highest-level spell. If no spells are included in the prerequisites, use the following default guidelines. </em></p><p></p><p>Even if it was not specifically necromancy school'ed , it should be treated as such for necromancy immunity the since the effect works by necromancy's lifestealing M.O., such as <a href="http://www.d20srd.org/srd/spells/vampiricTouch.htm" target="_blank">Vampiric touch</a>.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 5253108, member: 1164"] BTW did Bodyfeeder get reprinted in Magic item compendium or somewhere else? It was in the 3.5 Psi book as well. [I][B][URL="http://www.d20srd.org/srd/psionic/items/weapons.htm#bodyfeeder"]SRD Psionics Bodyfeeder[/URL][/B] All feeder weapons have a special ability that functions only upon scoring a successful critical hit. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. These temporary hit points last for 10 minutes. Thus, if the wielder of a bodyfeeder weapon successfully scores a critical hit while the wielder still enjoys temporary hit points from a previous critical hit, the wielder gains only the better of the two values: either his current number of temporary hit points, or the new influx of temporary hit points, whichever is higher. Strong psychometabolism; ML 12th; Craft Psionic Arms and Armor, claws of the vampire; Price +3 bonus. [/I]Order of operations. [I][B]Magic Items and Detect Magic[/B] When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. [B]The description of each item provides its aura strength and the school it belongs to.[/B] If more than one spell is given as a prerequisite, use the highest-level spell. If no spells are included in the prerequisites, use the following default guidelines. [/I] Even if it was not specifically necromancy school'ed , it should be treated as such for necromancy immunity the since the effect works by necromancy's lifestealing M.O., such as [URL="http://www.d20srd.org/srd/spells/vampiricTouch.htm"]Vampiric touch[/URL]. [/QUOTE]
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