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[3.5E] Weapon Familiarity!
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<blockquote data-quote="Felon" data-source="post: 710944" data-attributes="member: 8158"><p>There's nothing like a good rant...and this is nothing like a good rant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p></p><p></p><p>This is the line that really jumped out at me. Are you high? Seriously, maybe just a little? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I mean, you gotta be smoking something to think fighters can't keep pace with wizards on damage. When I DM, it ain't the wizards that routinely make puree out of the monsters.</p><p></p><p></p><p></p><p>Apparently, there's some sort of conception in some people's minds that if there is an extensive discussion on a game mechanics issue, then that amounts to heralding the destruction of the balanced game continuum. Or conversely, any issue that doesn't shatter that continuum simply isn't worth discussing. Wrong on both counts.</p><p></p><p>The Weapon Familiarity issue isn't a problem of apocalyptic proportions. I seriously doubt that dwarves will transformed into uber-munchkins (any more than they may be now, anyway) thanks to Weapon Familiarity...It is, however, a fairly pointles, ill-conceived, and downright lameass idea.</p></blockquote><p></p>
[QUOTE="Felon, post: 710944, member: 8158"] There's nothing like a good rant...and this is nothing like a good rant :mad: This is the line that really jumped out at me. Are you high? Seriously, maybe just a little? :D I mean, you gotta be smoking something to think fighters can't keep pace with wizards on damage. When I DM, it ain't the wizards that routinely make puree out of the monsters. Apparently, there's some sort of conception in some people's minds that if there is an extensive discussion on a game mechanics issue, then that amounts to heralding the destruction of the balanced game continuum. Or conversely, any issue that doesn't shatter that continuum simply isn't worth discussing. Wrong on both counts. The Weapon Familiarity issue isn't a problem of apocalyptic proportions. I seriously doubt that dwarves will transformed into uber-munchkins (any more than they may be now, anyway) thanks to Weapon Familiarity...It is, however, a fairly pointles, ill-conceived, and downright lameass idea. [/QUOTE]
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[3.5E] Weapon Familiarity!
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