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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="jsaving" data-source="post: 4138881" data-attributes="member: 16726"><p>Good list, here are a few more:</p><p></p><p>1) Metamagic</p><p></p><p>2) Some classes (especially druid and bard) not having a clear function</p><p></p><p>3) In-game penalties for having a particular alignment (for example, monster attacks that do more damage against Good-aligned characters, evil clerics being barred from spontaneous cures, etc)</p><p></p><p>4) "Legacy" spells like magic missile that are too strong for their current levels</p><p></p><p>5) Rolled hit points -- substantial effective ECL bonus to those who cheat or are lucky</p><p></p><p>6) Very little multiple-ability-score dependence</p><p></p><p>7) Very little use for mental stats in combat</p><p></p><p>8) Incoherent definition of lawfulness -- liking social order, telling the truth, judging those who fall short in their duties, behaving honorably, and lacking creativity aren't related to each other</p><p></p><p>9) Too few hit points for 1st level characters</p><p></p><p>10) Stackable BAB but nonstackable caster level makes multiclassing system work for melee/melee combos but not caster/caster combos</p></blockquote><p></p>
[QUOTE="jsaving, post: 4138881, member: 16726"] Good list, here are a few more: 1) Metamagic 2) Some classes (especially druid and bard) not having a clear function 3) In-game penalties for having a particular alignment (for example, monster attacks that do more damage against Good-aligned characters, evil clerics being barred from spontaneous cures, etc) 4) "Legacy" spells like magic missile that are too strong for their current levels 5) Rolled hit points -- substantial effective ECL bonus to those who cheat or are lucky 6) Very little multiple-ability-score dependence 7) Very little use for mental stats in combat 8) Incoherent definition of lawfulness -- liking social order, telling the truth, judging those who fall short in their duties, behaving honorably, and lacking creativity aren't related to each other 9) Too few hit points for 1st level characters 10) Stackable BAB but nonstackable caster level makes multiclassing system work for melee/melee combos but not caster/caster combos [/QUOTE]
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3.5e -- What REALLY needed fixing?
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