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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="Voadam" data-source="post: 4138967" data-attributes="member: 2209"><p>The animals one is actually only a pet peeve, not a major problem. Natural weapons have no iteratives, cause problems integrating with the poorly written ambiguous grapple rules, use different rules when multiattacking then weapons, etc. Does a grappled bear get 3 natural attacks, natural attacks based on iteratives, etc. I should have put it in the I dislike column.</p><p></p><p>Recharge I simplified by making it flat recharge times. These can be tracked with a die easily and quickly at the table. My group that uses it simplified it a little more by eliminating bonus spells for high stats. Slot recharge management and power choices is much more suited to my play style preferences than vancian daily resource management.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4138967, member: 2209"] The animals one is actually only a pet peeve, not a major problem. Natural weapons have no iteratives, cause problems integrating with the poorly written ambiguous grapple rules, use different rules when multiattacking then weapons, etc. Does a grappled bear get 3 natural attacks, natural attacks based on iteratives, etc. I should have put it in the I dislike column. Recharge I simplified by making it flat recharge times. These can be tracked with a die easily and quickly at the table. My group that uses it simplified it a little more by eliminating bonus spells for high stats. Slot recharge management and power choices is much more suited to my play style preferences than vancian daily resource management. [/QUOTE]
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