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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4140764" data-attributes="member: 94"><p>WOW. That's scary. I wrote this over the weekend:</p><p></p><p>Combat Reactions</p><p>Reactions allow you to take certain actions when it is not your turn. You gain your first Reaction at BAB +1. For each additional 5 BAB (6th, 11th, and 16th) you may make an additional Reaction each turn.</p><p></p><p>Aid Attack</p><p>You may assist another character’s attack on his turn. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a Reaction. On your ally’s turn, you make an attack roll against AC 10. If you succeed, your friend gains a +2 bonus on his next attack roll against that opponent, as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.</p><p> </p><p>Aid Defense</p><p>You may assist another character’s defense. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a Reaction. On the opponent’s turn, you make an attack roll against AC 10. If you succeed, your friend gains a +2 bonus to his AC against that opponent’s next attack, as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.</p><p></p><p>Dive for Cover</p><p>You may attempt to dive for cover against an area of effect attack that requires a Reflex save. As a reaction on your opponent’s turn, if there is cover within 5 feet of your character, you may move your character into cover before making your Reflex save.</p><p></p><p>Dodge</p><p>You may attempt to dodge a single melee or ranged attack. As a Reaction on your opponent’s turn, roll 1d20 before your opponent makes his attack. Your AC against that attack is calculated using the result of the d20 roll, plus ½ your BAB, plus all applicable AC bonuses, instead of 10+all applicable bonuses. </p><p></p><p>Opportunity Attack</p><p>You threaten all squares into which you can make a melee attack, even when it is not your turn. An enemy that takes certain actions while in a threatened square provokes an opportunity attack from you. As a Reaction, you may make a single melee attack at your normal attack bonus.</p><p></p><p>Parry</p><p>If you are engaged in melee, you may use your Reaction to parry your opponent’s melee attack. As a Reaction on your opponent’s turn, you gain DR against your opponent’s attack equal to ½ your BAB. If you are parrying with a buckler or shield, add the shield’s AC bonus to the amount of DR.</p><p></p><p>Re: Combat Reflexes</p><p>A character with Combat Reflexes adds his DEX modifier to his BAB for the purposes of determining how many Combat Reactions he may make per turn.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4140764, member: 94"] WOW. That's scary. I wrote this over the weekend: Combat Reactions Reactions allow you to take certain actions when it is not your turn. You gain your first Reaction at BAB +1. For each additional 5 BAB (6th, 11th, and 16th) you may make an additional Reaction each turn. Aid Attack You may assist another character’s attack on his turn. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a Reaction. On your ally’s turn, you make an attack roll against AC 10. If you succeed, your friend gains a +2 bonus on his next attack roll against that opponent, as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack. Aid Defense You may assist another character’s defense. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a Reaction. On the opponent’s turn, you make an attack roll against AC 10. If you succeed, your friend gains a +2 bonus to his AC against that opponent’s next attack, as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack. Dive for Cover You may attempt to dive for cover against an area of effect attack that requires a Reflex save. As a reaction on your opponent’s turn, if there is cover within 5 feet of your character, you may move your character into cover before making your Reflex save. Dodge You may attempt to dodge a single melee or ranged attack. As a Reaction on your opponent’s turn, roll 1d20 before your opponent makes his attack. Your AC against that attack is calculated using the result of the d20 roll, plus ½ your BAB, plus all applicable AC bonuses, instead of 10+all applicable bonuses. Opportunity Attack You threaten all squares into which you can make a melee attack, even when it is not your turn. An enemy that takes certain actions while in a threatened square provokes an opportunity attack from you. As a Reaction, you may make a single melee attack at your normal attack bonus. Parry If you are engaged in melee, you may use your Reaction to parry your opponent’s melee attack. As a Reaction on your opponent’s turn, you gain DR against your opponent’s attack equal to ½ your BAB. If you are parrying with a buckler or shield, add the shield’s AC bonus to the amount of DR. Re: Combat Reflexes A character with Combat Reflexes adds his DEX modifier to his BAB for the purposes of determining how many Combat Reactions he may make per turn. [/QUOTE]
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