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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4141057" data-attributes="member: 94"><p>I know. It is. I've been playing Warhammer FRP recently, and while admittedly it's a much more gritty system where Dodge is pretty much <em>required</em>, the idea stuck with me. </p><p></p><p>I like giving the player the choice of using their Dodge as the attacks come, trying to decide whether to save it for later-- and of course balancing the (clearly, most powerful option) Dodge against the other Reactions you have to choose from.</p><p></p><p>I believe that UA has an optional rule that lets you roll your AC from round to round (instead of using the default Take 10); this option is more powerful in that you get to add half your BAB-- but that's my little nod to class-based AC bonuses. As a Reaction, I think it'll play fine. </p><p></p><p>(It will surely annoy the "Rolling is bad!" crowd. I don't understand this complaint myself, as all my players seem to enjoy rolling dice. It's why they show up.)</p><p></p><p>With respect to Combat Reflexes, you might note that I changed its function to be a bit more in line with this system. Combat Reflexes doesn't give you more Reactions at a flat rate; it does give you more Reactions (based on BAB) sooner.</p><p></p><p></p><p></p><p>We've used Aid Another a lot IMC, and for sure, it's great for dog-piling those big nasty critters (Magma Hurler, I am looking at you). But at the same time, it is very frustrating for it to be a player's only viable option in combat, and to basically have to lose your own turn in order to chip in. </p><p></p><p>Our monk was consistently told that her "best option," if she wanted to help the party to win (or even survive-- Magma Hurler, I am looking at you again), was to use Aid Another to help the barbarian, the rogue, and the fighter land their Power Attacks/Sneak Attacks. That's all well and good, but I am sure she would have been much happier if she'd at least been allowed to <em>try</em> something, even something sub-optimal, with her own action.</p><p></p><p>re: Parry, I haven't crunched the numbers, but I suspect that against very low damage, and very high BAB creatures, Parry is probably better than Dodge.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4141057, member: 94"] I know. It is. I've been playing Warhammer FRP recently, and while admittedly it's a much more gritty system where Dodge is pretty much [i]required[/i], the idea stuck with me. I like giving the player the choice of using their Dodge as the attacks come, trying to decide whether to save it for later-- and of course balancing the (clearly, most powerful option) Dodge against the other Reactions you have to choose from. I believe that UA has an optional rule that lets you roll your AC from round to round (instead of using the default Take 10); this option is more powerful in that you get to add half your BAB-- but that's my little nod to class-based AC bonuses. As a Reaction, I think it'll play fine. (It will surely annoy the "Rolling is bad!" crowd. I don't understand this complaint myself, as all my players seem to enjoy rolling dice. It's why they show up.) With respect to Combat Reflexes, you might note that I changed its function to be a bit more in line with this system. Combat Reflexes doesn't give you more Reactions at a flat rate; it does give you more Reactions (based on BAB) sooner. We've used Aid Another a lot IMC, and for sure, it's great for dog-piling those big nasty critters (Magma Hurler, I am looking at you). But at the same time, it is very frustrating for it to be a player's only viable option in combat, and to basically have to lose your own turn in order to chip in. Our monk was consistently told that her "best option," if she wanted to help the party to win (or even survive-- Magma Hurler, I am looking at you again), was to use Aid Another to help the barbarian, the rogue, and the fighter land their Power Attacks/Sneak Attacks. That's all well and good, but I am sure she would have been much happier if she'd at least been allowed to [i]try[/i] something, even something sub-optimal, with her own action. re: Parry, I haven't crunched the numbers, but I suspect that against very low damage, and very high BAB creatures, Parry is probably better than Dodge. [/QUOTE]
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