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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4141424" data-attributes="member: 46652"><p>The idea that casters give up power at low levels to get it at high levels is a feature only so long as a given campaign uses a spread of levels from low to high. What about people who only get to play casters in low levels (for whatever reason)? They haven't gotten anything out of the trade. What about people who only play casters at high levels? They haven't had to trade anything.</p><p></p><p>Additionally isn't the adventuring day presupposed around the idea that the party has the casters to buff them and work on magical threats? So if there are more encounters than the limit of the casters' spells they have to be ones that can be reliably taken on in melee. And somehow the idea that enemies change type simply because the casters ran out stretches believability.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4141424, member: 46652"] The idea that casters give up power at low levels to get it at high levels is a feature only so long as a given campaign uses a spread of levels from low to high. What about people who only get to play casters in low levels (for whatever reason)? They haven't gotten anything out of the trade. What about people who only play casters at high levels? They haven't had to trade anything. Additionally isn't the adventuring day presupposed around the idea that the party has the casters to buff them and work on magical threats? So if there are more encounters than the limit of the casters' spells they have to be ones that can be reliably taken on in melee. And somehow the idea that enemies change type simply because the casters ran out stretches believability. [/QUOTE]
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3.5e -- What REALLY needed fixing?
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