Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3.5e -- What REALLY needed fixing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 4145406" data-attributes="member: 48692"><p>My major dislike stems from the fact that, as previous posters have stated, the CR system assumes a certain amount of magic items to buff the party's stats, and also that IMO magic items are too easy to manufacture. </p><p></p><p>IMO, characters shouldn't be able to manufacture permanent magical items until they're at least 16th level. This keeps the number of actual magic items low, and avoids the 'Christmas tree' effect. That way, magic remains something special and out of the ordinary, and not just another tradeable commodity, which is something I personally hate. </p><p></p><p>There should, IMO, be some sort of alternate or optional rules that can be used to address balance depending on what kind of game the DM wants to run. I myself would want a game where players treat +1 swords like cherished treasures, since for the most part they can't buy magic items aside from potions, low-level scrolls, and the very occasional magic wand. </p><p></p><p>If you like this play style, great, but I don't. There should be at least some way of balancing things out depending on the play style different groups want to go for, instead of factoring in that PCs are supposed to have X number of magical bonuses by a given level.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4145406, member: 48692"] My major dislike stems from the fact that, as previous posters have stated, the CR system assumes a certain amount of magic items to buff the party's stats, and also that IMO magic items are too easy to manufacture. IMO, characters shouldn't be able to manufacture permanent magical items until they're at least 16th level. This keeps the number of actual magic items low, and avoids the 'Christmas tree' effect. That way, magic remains something special and out of the ordinary, and not just another tradeable commodity, which is something I personally hate. There should, IMO, be some sort of alternate or optional rules that can be used to address balance depending on what kind of game the DM wants to run. I myself would want a game where players treat +1 swords like cherished treasures, since for the most part they can't buy magic items aside from potions, low-level scrolls, and the very occasional magic wand. If you like this play style, great, but I don't. There should be at least some way of balancing things out depending on the play style different groups want to go for, instead of factoring in that PCs are supposed to have X number of magical bonuses by a given level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5e -- What REALLY needed fixing?
Top