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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4146057" data-attributes="member: 94"><p>We draw a distinction between <em>iterative</em> attacks, and <em>multiple</em> attacks.</p><p></p><p>All sources of multiple attacks remain. TWF, flurry, and for most monsters, Claw/Claw/Bite routines.</p><p></p><p>The 1/2 BAB bonus to damage only applies to attacks that previously enjoyed iterative attacks. Iterative attacks typically applied to manufactured weapons for monsters that used them. Creatures with both (Balor, Marilith, etc.) get the bonus to manufactured weapon attacks that were previously iterative, but not to natural attacks.</p><p></p><p>For the record, the math on the 1/2 BAB "works out" only as far as the base weapon didn't have any damage added in. It breaks down, however, if your fighter had as simple as a flaming sword. So I think the jury is still out on whether or not this bonus is "equivalent."</p><p></p><p>That being said, I don't philosophically have a problem with damage going down at high levels. It makes combat more "ablative," which I think is a good thing. At high levels, combat becomes a process of wearing each other down and not so much whether you can hit or avoid being hit. </p><p></p><p>I've never really had a problem with high level AC being outpaced by high level BAB. The purpose of high level AC, as far as I was concerned, was getting your AC high enough <strong>to avoid the 2nd, 3rd, 4th iterative attack.</strong></p><p></p><p>If those iterative attacks are gone (for monsters as well as PCs) then I'm perfectly satisfied for AC to "fall behind."</p><p></p><p>It remains to be seen whether slogging away at each other (ablative combat) will be more or less satisfying than 4e's shift to "We hit and get hit roughly half the time across all levels of encounters."</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4146057, member: 94"] We draw a distinction between [i]iterative[/i] attacks, and [i]multiple[/i] attacks. All sources of multiple attacks remain. TWF, flurry, and for most monsters, Claw/Claw/Bite routines. The 1/2 BAB bonus to damage only applies to attacks that previously enjoyed iterative attacks. Iterative attacks typically applied to manufactured weapons for monsters that used them. Creatures with both (Balor, Marilith, etc.) get the bonus to manufactured weapon attacks that were previously iterative, but not to natural attacks. For the record, the math on the 1/2 BAB "works out" only as far as the base weapon didn't have any damage added in. It breaks down, however, if your fighter had as simple as a flaming sword. So I think the jury is still out on whether or not this bonus is "equivalent." That being said, I don't philosophically have a problem with damage going down at high levels. It makes combat more "ablative," which I think is a good thing. At high levels, combat becomes a process of wearing each other down and not so much whether you can hit or avoid being hit. I've never really had a problem with high level AC being outpaced by high level BAB. The purpose of high level AC, as far as I was concerned, was getting your AC high enough [b]to avoid the 2nd, 3rd, 4th iterative attack.[/b] If those iterative attacks are gone (for monsters as well as PCs) then I'm perfectly satisfied for AC to "fall behind." It remains to be seen whether slogging away at each other (ablative combat) will be more or less satisfying than 4e's shift to "We hit and get hit roughly half the time across all levels of encounters." [/QUOTE]
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