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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4373911" data-attributes="member: 94"><p>Can't you get these in the DMG?</p><p></p><p></p><p></p><p>This may or may not actually be part of "Save or Die" but what I have done is to embrace the "bloodied" mechanic. There is a large category of "Save or Suck" spells (pretty much anything that kills you OR denies you actions) and my fix is to give the target TWO saving throws if he is NOT bloodied.</p><p></p><p>That tends to mitigate the "gunslinger" mentality a bit. </p><p></p><p></p><p></p><p>Agree here. Pretty sure Monte fixed this very thing in most of his spell lists. Not sure I agree with you on Charm Person-- but only because I was expecting Knock and haven't seen Charm singled out before. It certainly is an interesting take.</p><p></p><p></p><p></p><p>Yeah, it pretty much doesn't work. There are a lot of spells that qualify as "Save or Die" though they do not actually affect your hit points. Obvious ones like Flesh to Stone, or Hold Person. In some cases even Dominate, Confusion, or Hideous Laughter. These can be game enders for a PC or a BBEG. Otiluke's Resilient Sphere is a Boss Killer in every way, and I don't see it popping up on many "Save or Die" hit lists.</p><p></p><p></p><p></p><p>I agree. I actually kind of like the "default" level of magic items in D&D. But the <em>dependency</em> is certainly a problem. The "Big Six" issue is a problem not necessarily (nor even primarily) because the bonuses are "baked in" to the game balance, but because they edge out other, more interesting magic items. I think WotC got this one exactly right, at least in identifying the problem.</p><p></p><p>I am not sure I agree with the mathematical fix of 4e, however. I'd just as soon see the enhancement bonuses on these items level up with the character.</p><p></p><p></p><p></p><p>Definitely.</p><p></p><p></p><p></p><p>What you laid out was, in the whole, pretty darn good, I thought.</p><p></p><p>You're friggin crazy for wanting grapple to be more complicated, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4373911, member: 94"] Can't you get these in the DMG? This may or may not actually be part of "Save or Die" but what I have done is to embrace the "bloodied" mechanic. There is a large category of "Save or Suck" spells (pretty much anything that kills you OR denies you actions) and my fix is to give the target TWO saving throws if he is NOT bloodied. That tends to mitigate the "gunslinger" mentality a bit. Agree here. Pretty sure Monte fixed this very thing in most of his spell lists. Not sure I agree with you on Charm Person-- but only because I was expecting Knock and haven't seen Charm singled out before. It certainly is an interesting take. Yeah, it pretty much doesn't work. There are a lot of spells that qualify as "Save or Die" though they do not actually affect your hit points. Obvious ones like Flesh to Stone, or Hold Person. In some cases even Dominate, Confusion, or Hideous Laughter. These can be game enders for a PC or a BBEG. Otiluke's Resilient Sphere is a Boss Killer in every way, and I don't see it popping up on many "Save or Die" hit lists. I agree. I actually kind of like the "default" level of magic items in D&D. But the [i]dependency[/i] is certainly a problem. The "Big Six" issue is a problem not necessarily (nor even primarily) because the bonuses are "baked in" to the game balance, but because they edge out other, more interesting magic items. I think WotC got this one exactly right, at least in identifying the problem. I am not sure I agree with the mathematical fix of 4e, however. I'd just as soon see the enhancement bonuses on these items level up with the character. Definitely. What you laid out was, in the whole, pretty darn good, I thought. You're friggin crazy for wanting grapple to be more complicated, though. :p [/QUOTE]
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