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3.5e -- What REALLY needed fixing?
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<blockquote data-quote="CleverNickName" data-source="post: 4436006" data-attributes="member: 50987"><p>It seems like one of the most popular complaints about the 3.5 Edition is how multiclassing breaks the game. I agree.</p><p></p><p>I don't know if this fix will work for everyone, but it seems to work just great for us.</p><p></p><p>[SBLOCK=Assign Prerequisites to Core Classes]Note that these prerequisites only apply to multiclassing...a character does not need to meet these requirements in order to <em>start</em> as one of these classes...just to <em>multiclass</em> into one.</p><p></p><p>I tried to keep the requirements as "even" as possible from one class to another. Each core class has the same three elements, in addition to any alignment restrictions the class might have:</p><p></p><p>- an ability score of 12 or higher,</p><p>- 5 ranks in one skill, and</p><p>- a skill-enhancing feat</p><p></p><p>In other words, I treat them like prestige classes.</p><p></p><p><strong>Barbarian</strong></p><p>Con 12</p><p>Nonlawful alignment</p><p>Survival 5 ranks</p><p>Toughness feat</p><p></p><p><strong>Bard</strong></p><p>Cha 12</p><p>Nonlawful alignment</p><p>Perform 5 ranks</p><p>Investigator feat</p><p></p><p><strong>Cleric</strong></p><p>Wis 12</p><p>Knowledge (religion) 5 ranks</p><p>Negotiator feat</p><p></p><p><strong>Druid</strong></p><p>Wis 12</p><p>Neutral alignment</p><p>Knowledge (nature) 5 ranks</p><p>Animal Affinity feat</p><p></p><p><strong>Fighter</strong></p><p>Str 12</p><p>Intimidate 5 ranks</p><p>Athletic feat</p><p></p><p><strong>Monk</strong></p><p>Wis 12</p><p>Lawful alignment</p><p>Tumble 5 ranks</p><p>Acrobatic feat</p><p></p><p><strong>Paladin</strong></p><p>Cha 12</p><p>Lawful good alignment</p><p>Knowledge (religion) 5 ranks</p><p>Negotiator feat</p><p></p><p><strong>Ranger</strong></p><p>Dex 12</p><p>Survival 5 ranks</p><p>Self-Sufficient feat</p><p></p><p><strong>Rogue</strong></p><p>Dex 12</p><p>Open Locks 5 ranks</p><p>Deft Hands feat</p><p></p><p><strong>Sorcerer</strong></p><p>Cha 12</p><p>Knowledge (arcana) 5 ranks</p><p>Magical Aptitude feat</p><p></p><p><strong>Wizard</strong></p><p>Int 12</p><p>Knowledge (arcana) 5 ranks</p><p>Diligent feat[/SBLOCK]</p><p></p><p>Perhaps this should be forked to the 3.5E House Rules forum...</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4436006, member: 50987"] It seems like one of the most popular complaints about the 3.5 Edition is how multiclassing breaks the game. I agree. I don't know if this fix will work for everyone, but it seems to work just great for us. [SBLOCK=Assign Prerequisites to Core Classes]Note that these prerequisites only apply to multiclassing...a character does not need to meet these requirements in order to [I]start[/I] as one of these classes...just to [I]multiclass[/I] into one. I tried to keep the requirements as "even" as possible from one class to another. Each core class has the same three elements, in addition to any alignment restrictions the class might have: - an ability score of 12 or higher, - 5 ranks in one skill, and - a skill-enhancing feat In other words, I treat them like prestige classes. [B]Barbarian[/B] Con 12 Nonlawful alignment Survival 5 ranks Toughness feat [B]Bard[/B] Cha 12 Nonlawful alignment Perform 5 ranks Investigator feat [B]Cleric[/B] Wis 12 Knowledge (religion) 5 ranks Negotiator feat [B]Druid[/B] Wis 12 Neutral alignment Knowledge (nature) 5 ranks Animal Affinity feat [B]Fighter[/B] Str 12 Intimidate 5 ranks Athletic feat [B]Monk[/B] Wis 12 Lawful alignment Tumble 5 ranks Acrobatic feat [B]Paladin[/B] Cha 12 Lawful good alignment Knowledge (religion) 5 ranks Negotiator feat [B]Ranger[/B] Dex 12 Survival 5 ranks Self-Sufficient feat [B]Rogue[/B] Dex 12 Open Locks 5 ranks Deft Hands feat [B]Sorcerer[/B] Cha 12 Knowledge (arcana) 5 ranks Magical Aptitude feat [B]Wizard[/B] Int 12 Knowledge (arcana) 5 ranks Diligent feat[/SBLOCK] Perhaps this should be forked to the 3.5E House Rules forum... [/QUOTE]
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