Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5E] Will Warriors be on equal footing with casters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 719904" data-attributes="member: 704"><p><strong>These comparisons mean nothing.</strong></p><p></p><p>And for the most part, I mean that literally. Each campaign is as individual as the DM running it. And the creatures and tactics favored by the DM are what determines most of what is effective and what is not. The second part of it is directly related to how much magic items are handed out by the DM.</p><p></p><p>First, lets look at the magic item end of things.</p><p></p><p>I have seen people post about warrior types doing damage per round within all sorts of ranges, from 20-50 to 75-100. I beleive that those numbers arent as dependent on what level the fighter is as they are on other factors:</p><p></p><p>1) What kind of Point buy created the character?</p><p>2) What kind of magical gear and / or assistance does he have?</p><p></p><p>To better illustrate my point, lets ask a quick question here:</p><p></p><p>For an 8th level Fighter, what kind of magical equipment do you expect him to have?</p><p></p><p>Warrior types seem to benefit much more from a campaign with high magical items and point buy then Spell casters, especially Wizards and Sorcerers, who have no real business being in melee. A fighter with 15 Str and 13 Con, with a + 2 weapon that he is not specialized in is one thing. A fither with 18 Str and 16 Con, with a +3 weapon, operating under Bulls Strength and Endurance and a Prayer spell is quite another.</p><p></p><p>And other then Haste, what sort of buffs are there that make the Wizard a more powerful spell caster in the PHB? The majority of buff spells either enhance melee ability, enhance defensive ability, or protect against magical attacks. There is no spell that I can think of which makes a spell generally more effective.</p><p></p><p>And now lets look at the DM styles. Another consideration is the sort of campaign your playing in.</p><p></p><p>When I DM, I tend to err on the side of Stingy with the magical items, especially those that are directly useful in combat. It takes a long time for the +1 weapons and armor to show up. I am more likely to hand out a Ring of Jumping or Spider Climbing then a Ring of Protection. I either use 28 Point buy or the 4d6 drop lowest, depending on what the players prefer. If they choose Dice, I dont typically allow any attempts at re-rolling unless the character is grossly low in the stats.</p><p></p><p>I also tend to use Orcs, Goblins, and the like longer then most other DM's. I use them numbers, arm them reasonably, and support them with "Leutenant" types (often a low level caster or Ogre like Tank). In such a campaign, Rogues do nicely because of Sneak Attack. Fireball is a very effective spell over a longer period. Player AC tends to be low, but the opponents they typically face have a low attack bonus. The campaign runs well because when considered in and of its self, its balanced.</p><p></p><p>I have a friend who runs a much higher powered game. He uses a point buy in the High 30's / Low 40's. A high plus bonus is typically available on the weapons available. He allows the players to choose non PHB races (one of his characters is a Minotaur Paladin). His re-worked spell casting system is based on spell points, so high damage spells can be cast much more frequently when needed. Every fighter type had a Girdle of Strength, and the corresponding item for Constitution. He likes to use very high powered monsters, often of custom design. There are big numbers all over the place, for both the warriors and the wizard types. Amazingly enough (at least to me), the game runs smoothly enough, because within considered in and of its self, the game is balanced.</p><p></p><p>But if you were to compare one of my typical characters to one of his typical characters, the ones from my game would seem pathetic.</p><p></p><p>And even if you list every available buff and magic item for every character you use in these comparisons, someone is going to take issue with it. And they will do so because to them the character is either too strong or too weak.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 719904, member: 704"] [b]These comparisons mean nothing.[/b] And for the most part, I mean that literally. Each campaign is as individual as the DM running it. And the creatures and tactics favored by the DM are what determines most of what is effective and what is not. The second part of it is directly related to how much magic items are handed out by the DM. First, lets look at the magic item end of things. I have seen people post about warrior types doing damage per round within all sorts of ranges, from 20-50 to 75-100. I beleive that those numbers arent as dependent on what level the fighter is as they are on other factors: 1) What kind of Point buy created the character? 2) What kind of magical gear and / or assistance does he have? To better illustrate my point, lets ask a quick question here: For an 8th level Fighter, what kind of magical equipment do you expect him to have? Warrior types seem to benefit much more from a campaign with high magical items and point buy then Spell casters, especially Wizards and Sorcerers, who have no real business being in melee. A fighter with 15 Str and 13 Con, with a + 2 weapon that he is not specialized in is one thing. A fither with 18 Str and 16 Con, with a +3 weapon, operating under Bulls Strength and Endurance and a Prayer spell is quite another. And other then Haste, what sort of buffs are there that make the Wizard a more powerful spell caster in the PHB? The majority of buff spells either enhance melee ability, enhance defensive ability, or protect against magical attacks. There is no spell that I can think of which makes a spell generally more effective. And now lets look at the DM styles. Another consideration is the sort of campaign your playing in. When I DM, I tend to err on the side of Stingy with the magical items, especially those that are directly useful in combat. It takes a long time for the +1 weapons and armor to show up. I am more likely to hand out a Ring of Jumping or Spider Climbing then a Ring of Protection. I either use 28 Point buy or the 4d6 drop lowest, depending on what the players prefer. If they choose Dice, I dont typically allow any attempts at re-rolling unless the character is grossly low in the stats. I also tend to use Orcs, Goblins, and the like longer then most other DM's. I use them numbers, arm them reasonably, and support them with "Leutenant" types (often a low level caster or Ogre like Tank). In such a campaign, Rogues do nicely because of Sneak Attack. Fireball is a very effective spell over a longer period. Player AC tends to be low, but the opponents they typically face have a low attack bonus. The campaign runs well because when considered in and of its self, its balanced. I have a friend who runs a much higher powered game. He uses a point buy in the High 30's / Low 40's. A high plus bonus is typically available on the weapons available. He allows the players to choose non PHB races (one of his characters is a Minotaur Paladin). His re-worked spell casting system is based on spell points, so high damage spells can be cast much more frequently when needed. Every fighter type had a Girdle of Strength, and the corresponding item for Constitution. He likes to use very high powered monsters, often of custom design. There are big numbers all over the place, for both the warriors and the wizard types. Amazingly enough (at least to me), the game runs smoothly enough, because within considered in and of its self, the game is balanced. But if you were to compare one of my typical characters to one of his typical characters, the ones from my game would seem pathetic. And even if you list every available buff and magic item for every character you use in these comparisons, someone is going to take issue with it. And they will do so because to them the character is either too strong or too weak. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5E] Will Warriors be on equal footing with casters?
Top