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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5E] Will Warriors be on equal footing with casters?
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<blockquote data-quote="Angcuru" data-source="post: 864722" data-attributes="member: 10948"><p>Fighter=COMBAT HEAVY DUDE. If you pick someone that combat heavy, don't complain about a lack of non-combat stuff you can do. Fighters whomp incredible amounts of butt in combat, but when that's over, they sit around scratching their behinds and wondering when their next fight comes along. This is where multi-classing comes into play. A few levels of ranger, rogue, perhaps bard, even, can make your fighter experience a whole lot more enjoyable outside of combat.</p><p></p><p>I have sitting on my shelf a LVL 37 Paladin who I constructed in a way that he can take out an equal level fighter or mage no problem. Heck, he was even able to take out Cthulhu's Big-Bad Avatar no problem when I ran him in a one-shot. Perfect Two-Weapon Fighting GOOD! Why do you think you see so many high-level characters using two weapons? It's because they realize that they can't compete with the rapidly increasing odds unless they manage to pump up their damage output FAST. And besides that it's good to have weapons with different enchanments, besides the point that if you loose one of them you can still fight quite effectively.</p><p></p><p>But a whole lot of the fault in this general topic rests on the head of the DM. A DM who has a couple of big combats or a bunch of little ones as the base theme for his sessions is going to have players who will either feel extatic or completely boned. You need to have a balance. If the party just finished a 5-session long dungeon crawl and is heading back to town to divvy up the loot, let the non-combat heavy characters have some fun. Throw in a romance or two, add a dash of political intrugue and perhaps a hint of betrayal, and BAM! you got yourself a couple sessions worth of role-play set up. And what do you do with the fighters during this role-play? That's what arenas, sparring sessions, and whorehouses are for. While your rogue or bard is off romancing the throne, the fighters are growing more and more monstrously deadly, the mages are poring over books and perhaps staring construction on a tower or two, and the cleric/paladins are helping out at the local temple. This gives you time to plan out the next big combat-heavy sessions, so when you sense the fighters' bloodlust rising, guess what? Here's where you throw in a war sparked by the rogue's attempts to seduce several noble madiens at once; the demons of the lower planes that the wizards inadvertently pissed off coming around to wreak vengeance; and the occasional holy quest laid down by the clergy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>A simple system like this can allow you to set up a pattern of FIGHT roleplay FIGHT roleplay roleplay BIG FIGHT big roleplay EVEN BIGGER FIGHT roleplay....yada yada yada.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Personally, I'm working on a Forgotten Realms campaign where the PCs are going to start out LVL1, your basic "I wanna go kill things and take their stuff!" people. But I'll slowly work in the REAL plot.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Y'see, at least one of the characters is going to be the child of a pair of VERY Epic characters who are going to put into the works a plan to regain the lost glory of their people. Can you say Avariel?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The characters get swept up in it, at first not knowing what's going on, but sooner or later they have to choose sides in the ensuing conflict, perhaps spliting the party straight down the middle and bringing about a good deal of roleplay as well as a heap of battle. But one thing to remember is that you don't NEED to constantly use monsters, demons, and the like. There are things called NPCs for good reason.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Angcuru, post: 864722, member: 10948"] Fighter=COMBAT HEAVY DUDE. If you pick someone that combat heavy, don't complain about a lack of non-combat stuff you can do. Fighters whomp incredible amounts of butt in combat, but when that's over, they sit around scratching their behinds and wondering when their next fight comes along. This is where multi-classing comes into play. A few levels of ranger, rogue, perhaps bard, even, can make your fighter experience a whole lot more enjoyable outside of combat. I have sitting on my shelf a LVL 37 Paladin who I constructed in a way that he can take out an equal level fighter or mage no problem. Heck, he was even able to take out Cthulhu's Big-Bad Avatar no problem when I ran him in a one-shot. Perfect Two-Weapon Fighting GOOD! Why do you think you see so many high-level characters using two weapons? It's because they realize that they can't compete with the rapidly increasing odds unless they manage to pump up their damage output FAST. And besides that it's good to have weapons with different enchanments, besides the point that if you loose one of them you can still fight quite effectively. But a whole lot of the fault in this general topic rests on the head of the DM. A DM who has a couple of big combats or a bunch of little ones as the base theme for his sessions is going to have players who will either feel extatic or completely boned. You need to have a balance. If the party just finished a 5-session long dungeon crawl and is heading back to town to divvy up the loot, let the non-combat heavy characters have some fun. Throw in a romance or two, add a dash of political intrugue and perhaps a hint of betrayal, and BAM! you got yourself a couple sessions worth of role-play set up. And what do you do with the fighters during this role-play? That's what arenas, sparring sessions, and whorehouses are for. While your rogue or bard is off romancing the throne, the fighters are growing more and more monstrously deadly, the mages are poring over books and perhaps staring construction on a tower or two, and the cleric/paladins are helping out at the local temple. This gives you time to plan out the next big combat-heavy sessions, so when you sense the fighters' bloodlust rising, guess what? Here's where you throw in a war sparked by the rogue's attempts to seduce several noble madiens at once; the demons of the lower planes that the wizards inadvertently pissed off coming around to wreak vengeance; and the occasional holy quest laid down by the clergy. ;) A simple system like this can allow you to set up a pattern of FIGHT roleplay FIGHT roleplay roleplay BIG FIGHT big roleplay EVEN BIGGER FIGHT roleplay....yada yada yada.:cool: Personally, I'm working on a Forgotten Realms campaign where the PCs are going to start out LVL1, your basic "I wanna go kill things and take their stuff!" people. But I'll slowly work in the REAL plot.:) Y'see, at least one of the characters is going to be the child of a pair of VERY Epic characters who are going to put into the works a plan to regain the lost glory of their people. Can you say Avariel?;) The characters get swept up in it, at first not knowing what's going on, but sooner or later they have to choose sides in the ensuing conflict, perhaps spliting the party straight down the middle and bringing about a good deal of roleplay as well as a heap of battle. But one thing to remember is that you don't NEED to constantly use monsters, demons, and the like. There are things called NPCs for good reason.:) [/QUOTE]
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[3.5E] Will Warriors be on equal footing with casters?
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