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3.5E wizard build for old newbie
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<blockquote data-quote="Shin Okada" data-source="post: 4528086" data-attributes="member: 1956"><p>Though Iconic, in 3.xe elf is one of the worst choice for a wizard.</p><p></p><p>Amongst 3 saves, Fort and Will are more important than Ref. And Wizard have bad Fort save. Elf's low Con lowers this. What is worse, in 3.xe con modifier directly affects on HPs. The smaller the size of HD (d4 for Wiz) the more the effect is serious.</p><p></p><p>So, though it may look not so stereotypical, your second-most important stats is Con, not dex or other mods. If your group roll to determine ability scores, put the second-highest number into Con. If your play group are to use point-buy system, bump up Con to at least 14 (then 12 due to racial modifier) or 16 (-2=14) if possible. Otherwise, your elven wizard may likely to die very, very, soon.</p><p></p><p>If you dare to play this combination, you can find elf-specific "generalist wizardry" alternative class feature in Races of the Wild. This is almost the only thing Elven wizards can get exclusively.</p><p></p><p>And yes, if you just like to destroy multiple opponents with evocation spells, Warmage is the way to go. And the class is much easier to learn.</p><p></p><p>Alternatively, if you like old Elven Fighter-Mage concept, Duskblade in PHB 2 is a very good class. There is not that much area effect spells. But at least you can have good ranged damage spells such as Kelgore's Fire Bolt or Scorching Ray at early levels.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4528086, member: 1956"] Though Iconic, in 3.xe elf is one of the worst choice for a wizard. Amongst 3 saves, Fort and Will are more important than Ref. And Wizard have bad Fort save. Elf's low Con lowers this. What is worse, in 3.xe con modifier directly affects on HPs. The smaller the size of HD (d4 for Wiz) the more the effect is serious. So, though it may look not so stereotypical, your second-most important stats is Con, not dex or other mods. If your group roll to determine ability scores, put the second-highest number into Con. If your play group are to use point-buy system, bump up Con to at least 14 (then 12 due to racial modifier) or 16 (-2=14) if possible. Otherwise, your elven wizard may likely to die very, very, soon. If you dare to play this combination, you can find elf-specific "generalist wizardry" alternative class feature in Races of the Wild. This is almost the only thing Elven wizards can get exclusively. And yes, if you just like to destroy multiple opponents with evocation spells, Warmage is the way to go. And the class is much easier to learn. Alternatively, if you like old Elven Fighter-Mage concept, Duskblade in PHB 2 is a very good class. There is not that much area effect spells. But at least you can have good ranged damage spells such as Kelgore's Fire Bolt or Scorching Ray at early levels. [/QUOTE]
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3.5E wizard build for old newbie
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