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3.5E wizard build for old newbie
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4528266" data-attributes="member: 35909"><p>Ark has some very good advice. I don't know if dumping str is such a great idea, though, and I don't see the need for wisdom. I think intelligence should be kept as high as possible. If you have point buy, try something like this (32 pt. buy):</p><p>Str 10, Dex 14 (16 elf), Con 14 (12 elf), Int 18, Wis 10, Cha 8</p><p></p><p>I don't like going below con 14, but due to elf...it's not worth it to plant a 16 in there... If you're willing to branch out of core at all, Improved Toughness can be had fairly early and simply gives you +1 hp per level, just like having +2 con (without the other benefits), nice and simple. If you're willing to go more complex, picking up the Minor Shapechange feat (Complete Mage) at level 9 is a no-brainer. It lets you give yourself temporary hp equal to level as a swift action whenever you want. In other words, every time it gets depleted, you can just add a new chunk of temp hp!</p><p></p><p>You're using the SRD at least, so consider the Gray Elf (from the Monster Manual). <a href="http://www.d20srd.org/srd/monsters/elf.htm#grayElf" target="_blank">Elf :: d20srd.org</a></p><p></p><p>Yeah, you'll end up with str 8 like Ark's suggestion, but you'll have int 20!</p><p></p><p></p><p>As for evocation specialization, do you know much about what the game will be like? Banning illusion and enchantment takes away a lot of options in non-combat situations, especially when it comes to social issues or doing things in an urban setting, where killing might be a no-no. If the game will be mostly hack and slash, this won't be as big a concern.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4528266, member: 35909"] Ark has some very good advice. I don't know if dumping str is such a great idea, though, and I don't see the need for wisdom. I think intelligence should be kept as high as possible. If you have point buy, try something like this (32 pt. buy): Str 10, Dex 14 (16 elf), Con 14 (12 elf), Int 18, Wis 10, Cha 8 I don't like going below con 14, but due to elf...it's not worth it to plant a 16 in there... If you're willing to branch out of core at all, Improved Toughness can be had fairly early and simply gives you +1 hp per level, just like having +2 con (without the other benefits), nice and simple. If you're willing to go more complex, picking up the Minor Shapechange feat (Complete Mage) at level 9 is a no-brainer. It lets you give yourself temporary hp equal to level as a swift action whenever you want. In other words, every time it gets depleted, you can just add a new chunk of temp hp! You're using the SRD at least, so consider the Gray Elf (from the Monster Manual). [url=http://www.d20srd.org/srd/monsters/elf.htm#grayElf]Elf :: d20srd.org[/url] Yeah, you'll end up with str 8 like Ark's suggestion, but you'll have int 20! As for evocation specialization, do you know much about what the game will be like? Banning illusion and enchantment takes away a lot of options in non-combat situations, especially when it comes to social issues or doing things in an urban setting, where killing might be a no-no. If the game will be mostly hack and slash, this won't be as big a concern. [/QUOTE]
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