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General Tabletop Discussion
*Pathfinder & Starfinder
[3.75] Fixing things: turning
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<blockquote data-quote="Musrum" data-source="post: 3322605" data-attributes="member: 12269"><p>I would replace Turn Undead with a Cleric only Spell based on Holy Word.</p><p></p><p><span style="font-size: 12px">Turn Undead</span></p><p>Conjuration [Positive Energy]</p><p>Level: Clr 0-9</p><p>Components: DF</p><p>Casting Time: 1 standard action</p><p>Range: 60 feet</p><p>Area: 1 + spell level undead creatures/level in a 60-ft.-radius burst centred on you</p><p>Duration: 10 rounds or instantaneous; see text</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You channel positive energy, which can halt, drive off (rout), or destroy undead.</p><p></p><p>Selected undead creature within the area suffers the following ill effects.</p><p>HD . . . . . . . . . . . . . . . . . . . . . . . . . Effect</p><p>Up to to caster level + spell level . . . . .Turned</p><p>Up to (caster level + spell level) / 2 . . . Destroyed</p><p></p><p>A Turned creature will flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.</p><p></p><p>Special: A cleric who can spontaneously cast <em>Cure</em> spells and also spontaneously cast <em>Turn Undead</em> spells. A cleric who can spontaneously cast <em>Inflict</em> spells cannot cast this spell.</p><p></p><p>Special: A cleric receives +10 on the concentration check to cast this spell defensively.</p><p></p><p>-------------------------------------</p><p></p><p>This can be tweaked to get a better match for the current mechanics.</p><p></p><p>Of course you would need to create a matching Rebuke Undead Spell.</p><p></p><p>I would also consider adding an extra spell per day for each spell level known.</p><p></p><p>This would wipe all the Divine Feats out of the game.</p></blockquote><p></p>
[QUOTE="Musrum, post: 3322605, member: 12269"] I would replace Turn Undead with a Cleric only Spell based on Holy Word. [SIZE=3]Turn Undead[/SIZE] Conjuration [Positive Energy] Level: Clr 0-9 Components: DF Casting Time: 1 standard action Range: 60 feet Area: 1 + spell level undead creatures/level in a 60-ft.-radius burst centred on you Duration: 10 rounds or instantaneous; see text Saving Throw: None Spell Resistance: No You channel positive energy, which can halt, drive off (rout), or destroy undead. Selected undead creature within the area suffers the following ill effects. HD . . . . . . . . . . . . . . . . . . . . . . . . . Effect Up to to caster level + spell level . . . . .Turned Up to (caster level + spell level) / 2 . . . Destroyed A Turned creature will flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect. Special: A cleric who can spontaneously cast [I]Cure[/I] spells and also spontaneously cast [I]Turn Undead[/I] spells. A cleric who can spontaneously cast [I]Inflict[/I] spells cannot cast this spell. Special: A cleric receives +10 on the concentration check to cast this spell defensively. ------------------------------------- This can be tweaked to get a better match for the current mechanics. Of course you would need to create a matching Rebuke Undead Spell. I would also consider adding an extra spell per day for each spell level known. This would wipe all the Divine Feats out of the game. [/QUOTE]
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[3.75] Fixing things: turning
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