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General Tabletop Discussion
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3 book models vs. 1 book models.
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<blockquote data-quote="crazy_monkey1956" data-source="post: 3562405" data-attributes="member: 49514"><p>Back in the dark ages, when the D&D Rules Cyclopedia came out, there was much rejoicing in my young little roleplayer's heart. One book to rule them all, so to speak. No need to lug around a bunch of stuff, just the book, the dice, and the characters. Kapow.</p><p></p><p>The advantage, in my estimation, to more than one book, lies in the "player-knowledge" syndrome. When I was first reading through Vampire: The Masquerade, getting ready to play, not run, I found myself reading through the intro scenario and all the other kinda ST only stuff. It didn't ruin the playing experience per se, but it did give me insider info that I didn't necessarily want.</p><p></p><p>With a one-book scenario, the person who just plays, is paying for half-a-book they're not ever going to use. Dead weight. With more than one book, the player-only individual can be happy with his PHB and never have to worry about those other books. </p><p></p><p>Another example: Rifts. I bought the core book with the intent to run it. Found another player who wanted to play. He bought the book so he could get a better feel for the character options. Complained about half the book being stuff he didn't really care about.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 3562405, member: 49514"] Back in the dark ages, when the D&D Rules Cyclopedia came out, there was much rejoicing in my young little roleplayer's heart. One book to rule them all, so to speak. No need to lug around a bunch of stuff, just the book, the dice, and the characters. Kapow. The advantage, in my estimation, to more than one book, lies in the "player-knowledge" syndrome. When I was first reading through Vampire: The Masquerade, getting ready to play, not run, I found myself reading through the intro scenario and all the other kinda ST only stuff. It didn't ruin the playing experience per se, but it did give me insider info that I didn't necessarily want. With a one-book scenario, the person who just plays, is paying for half-a-book they're not ever going to use. Dead weight. With more than one book, the player-only individual can be happy with his PHB and never have to worry about those other books. Another example: Rifts. I bought the core book with the intent to run it. Found another player who wanted to play. He bought the book so he could get a better feel for the character options. Complained about half the book being stuff he didn't really care about. [/QUOTE]
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