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General Tabletop Discussion
*TTRPGs General
3 book models vs. 1 book models.
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<blockquote data-quote="JoeGKushner" data-source="post: 3562940" data-attributes="member: 1129"><p>But interestingly, most companies really aren't one book.</p><p></p><p>True20 for example, well, where's the advanced weapon list and the expanded info? Isn't in the core book, nor are the monsters.</p><p></p><p>Scion has two more books coming out for it to be 'complete'.</p><p></p><p>Rolemaster has always been a multi-book deal.</p><p></p><p>nWoD may seem like one book, but it's not as you need another core book to 'add' templates to.</p><p></p><p>BESM is a one book shot? As is Hero? Well, if you have a TON of time to make up all the NPCs and work out how the powers function. Otherwise you buy Enemy books and Until books with powers predesign. Even M&M.</p><p></p><p>I've rarely seen any core books, including d20 Modern, that give the breadth of the 3 book system that WoTC uses.</p><p></p><p>Now a two book core system, like GURPS, one for the players, the other for the GM, including monsters, etc..., might work.</p><p></p><p>Or a slim downed PHB but hey, we saw how well that worked for Everquest II where they made the spells into a seperate book right?</p><p></p><p>One book systems can work but in my experience, they're still designed to sell you a lot more splat books and often come up empty either in the setting or in the adversary field.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3562940, member: 1129"] But interestingly, most companies really aren't one book. True20 for example, well, where's the advanced weapon list and the expanded info? Isn't in the core book, nor are the monsters. Scion has two more books coming out for it to be 'complete'. Rolemaster has always been a multi-book deal. nWoD may seem like one book, but it's not as you need another core book to 'add' templates to. BESM is a one book shot? As is Hero? Well, if you have a TON of time to make up all the NPCs and work out how the powers function. Otherwise you buy Enemy books and Until books with powers predesign. Even M&M. I've rarely seen any core books, including d20 Modern, that give the breadth of the 3 book system that WoTC uses. Now a two book core system, like GURPS, one for the players, the other for the GM, including monsters, etc..., might work. Or a slim downed PHB but hey, we saw how well that worked for Everquest II where they made the spells into a seperate book right? One book systems can work but in my experience, they're still designed to sell you a lot more splat books and often come up empty either in the setting or in the adversary field. [/QUOTE]
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