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3 book models vs. 1 book models.
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<blockquote data-quote="Imaro" data-source="post: 3569867" data-attributes="member: 48965"><p>Note: I will say this is the only argument I've seen that actually seems to have any real merit. That said...</p><p></p><p>I've been thinking about this, and I don't see the difference 5 to 10 dollars really makes. If that's the case isn't it cheaper for the DM to buy a PHB and everyone else just use it. It's like a bulk deal, sorta like minis...it's cheaper to buy them all in one case, even though you may not need everyone you get. </p><p></p><p>I don't necessarily think that it will lead to a drop in sales, how many books for D&D do you use everything included, as a player or DM? The supplements are based on this model, they have info you will use and some you won't and they still sell well.</p><p></p><p></p><p></p><p></p><p></p><p>Just can't see this. People who want to play Exalted, d20 Modern, etc. buy the book because they want to play. Right now Star Wars Saga is hot( ranked #122 on Amazon). It's a single book that's about $10 more than one corebook, and all I've heard is praise for it. I mean the extra cost for buying one corebook is probably less than a pack of minis. And less than one corebook if you get it off someplace like Amazon.</p><p></p><p></p><p></p><p></p><p></p><p>Why is everyone assuming this book would be massive. The Star Wars Saga game is 288 pgs., and(from what I hear) includes rules for starship battles). The Rev. core rulebook was 384. Somehow they got a complete game into 288pgs, that covers just as much, is in full color and a hardback, with 100 less pages and a smaller book size. I think assuming a one book model for D&D is going to be the size of the three cores is wrong.</p><p></p><p></p><p></p><p></p><p></p><p>Okay, come on...if they want to know about monsters then they will read about them, whether it's in Borders over a cup of joe or at their home with their own copy, or on a game forum. In the end who cares? If your player can actually memorize every statistic of every monster in the Monster Manual...all I can say is WOW! Most DM's modify monsters anyway, so what the players read isn't always what they get, and all it takes is doing this once or twice and they then know there reliance on reading the stats is useless.</p><p></p><p>Another question, what about players that are also DM's...are they advantaged over other players when their not running because they've seen the Monster Manual?</p><p></p><p></p><p></p><p></p><p>And it also draws a very distinct line between players and GM's...something I find very counterproductive to D&D. If the game is going to survive you need DM's first...Players can't play without a DM. I for one, when buying a game, want a complete game. I think this is more of a hindrance than a benefit. I mean yeah it's cheap to be a player...and fun, but it is also a real barrier to chose D&D as my game to run when I can get a complete game for $40 vs. $90 </p><p></p><p> Cost wise...I don't know. I really think WotC could do a single corebook that is only a little more than one of the three current corebooks, just because of it's print run. If they can make Star Wars Saga profitable at $40 (with the royalties, licensing fees, etc.) they could do an affordable corebook for D&D. </p><p></p><p>If anything we know rpg's aren't where they make their money...card and mini games are. By giving people the option to run games at a cheaper price you facilitate more DM's, those are the one's who buy the majority of minis when it comes to D&D.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3569867, member: 48965"] Note: I will say this is the only argument I've seen that actually seems to have any real merit. That said... I've been thinking about this, and I don't see the difference 5 to 10 dollars really makes. If that's the case isn't it cheaper for the DM to buy a PHB and everyone else just use it. It's like a bulk deal, sorta like minis...it's cheaper to buy them all in one case, even though you may not need everyone you get. I don't necessarily think that it will lead to a drop in sales, how many books for D&D do you use everything included, as a player or DM? The supplements are based on this model, they have info you will use and some you won't and they still sell well. Just can't see this. People who want to play Exalted, d20 Modern, etc. buy the book because they want to play. Right now Star Wars Saga is hot( ranked #122 on Amazon). It's a single book that's about $10 more than one corebook, and all I've heard is praise for it. I mean the extra cost for buying one corebook is probably less than a pack of minis. And less than one corebook if you get it off someplace like Amazon. Why is everyone assuming this book would be massive. The Star Wars Saga game is 288 pgs., and(from what I hear) includes rules for starship battles). The Rev. core rulebook was 384. Somehow they got a complete game into 288pgs, that covers just as much, is in full color and a hardback, with 100 less pages and a smaller book size. I think assuming a one book model for D&D is going to be the size of the three cores is wrong. Okay, come on...if they want to know about monsters then they will read about them, whether it's in Borders over a cup of joe or at their home with their own copy, or on a game forum. In the end who cares? If your player can actually memorize every statistic of every monster in the Monster Manual...all I can say is WOW! Most DM's modify monsters anyway, so what the players read isn't always what they get, and all it takes is doing this once or twice and they then know there reliance on reading the stats is useless. Another question, what about players that are also DM's...are they advantaged over other players when their not running because they've seen the Monster Manual? And it also draws a very distinct line between players and GM's...something I find very counterproductive to D&D. If the game is going to survive you need DM's first...Players can't play without a DM. I for one, when buying a game, want a complete game. I think this is more of a hindrance than a benefit. I mean yeah it's cheap to be a player...and fun, but it is also a real barrier to chose D&D as my game to run when I can get a complete game for $40 vs. $90 Cost wise...I don't know. I really think WotC could do a single corebook that is only a little more than one of the three current corebooks, just because of it's print run. If they can make Star Wars Saga profitable at $40 (with the royalties, licensing fees, etc.) they could do an affordable corebook for D&D. If anything we know rpg's aren't where they make their money...card and mini games are. By giving people the option to run games at a cheaper price you facilitate more DM's, those are the one's who buy the majority of minis when it comes to D&D. [/QUOTE]
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