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General Tabletop Discussion
*TTRPGs General
3 book models vs. 1 book models.
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<blockquote data-quote="jmucchiello" data-source="post: 3573154" data-attributes="member: 813"><p>When I said book 1 would be levels 1-4 and book 2 would be levels 5-10, my books 1 and 2 were still 320 pages long each. Cutting back to 128 pages requires DEEP cuts.</p><p></p><p>Cutting back to 32 pages is laughable. Even if you can squeeze 1000 words to a page (that's twice the density of most books but my old Tuesday's Twopagers were around 900 words per page so it is feasible I suppose), you still only have 32000 words to work with. The SRD file SpellS.rtf containing only the spells which start with the letter S is 17000 words.</p><p></p><p>I'm not saying no game can be this terse. I'm just saying that D&D in 2007 cannot be that terse. My d20-lite system could fit into 32 pages (that's one of its goals). But it is compatible with D&D 3.5 in the same way GURPS is: as in, there are numbers next to game terms and dice are used to resolve conflicts.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3573154, member: 813"] When I said book 1 would be levels 1-4 and book 2 would be levels 5-10, my books 1 and 2 were still 320 pages long each. Cutting back to 128 pages requires DEEP cuts. Cutting back to 32 pages is laughable. Even if you can squeeze 1000 words to a page (that's twice the density of most books but my old Tuesday's Twopagers were around 900 words per page so it is feasible I suppose), you still only have 32000 words to work with. The SRD file SpellS.rtf containing only the spells which start with the letter S is 17000 words. I'm not saying no game can be this terse. I'm just saying that D&D in 2007 cannot be that terse. My d20-lite system could fit into 32 pages (that's one of its goals). But it is compatible with D&D 3.5 in the same way GURPS is: as in, there are numbers next to game terms and dice are used to resolve conflicts. [/QUOTE]
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