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3 characters vs. 30+ goblins?
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<blockquote data-quote="Perun" data-source="post: 1202084" data-attributes="member: 6037"><p>A not-so-theoretical question that lead to a somewhat heated discussion at our last gaming session.</p><p></p><p>Let's say you've three 3rd-level characters (all human, a barbarian, a cleric (of Tempus, War and Strength domains), and an abjurer, all created with a 35-point buy method), standing hidden at the edge of a clearing in some forest. Let's say their potential opponents are a group of about 30 goblins, four or five hobgoblins, and perhaps a worg (or just plain wolf) or two (I say perhaps, because there's this big, 10 by 5 feet covered cage with some creatures growling inside, the barbarian attempts to identify the creature with a Survival check). The goblinoids are "picnicking" on one side of a large forest clearing. The party is aware of the goblinoids, but they (apparently) don't know the characters are there.</p><p></p><p>The barbarian wields +1 greatsword [+7 AB, +9 when raging], and the cleric has a masterwork battleax [AB +7]. The abjurer wields a masterwork dagger [AB +2].</p><p>Barbarian and cleric also have reach weapons (glaive [AB +6, +8 when raging] and longspear [AB +5], respectively), and the barbarian also has the Combat Reflexes feat.</p><p>Goblins are armed with swords (small longswords, IIRC), and at least two of the hobgoblins wield greatswords.</p><p></p><p>Cleric has his full daily complement of spells (0-level: detect poison, light, resistance (×2); 1st: enlarge person*, shield of faith, magic weapon (×2); 2nd: bull's strength, spiritual weapon, bear's endurance).</p><p>The abjurer, IIRC, has his four cantrips, 1st-level: shield*, expeditious retreat, protection from X, magic missile; 2nd-level: resist energy*, levitate, melf's acid arrow (DCs 14 + spell level).</p><p></p><p>Barbarian has 36 hit points (42 when raging), the cleric is at 22 of 25, and the abjurer is at 14 (out of max. 17) hit points.</p><p></p><p>Armour Classes are at 18 (Bbn +2 Dex, +1 banded mail; Clr +1 Dex, mastwrwork chainmail, large wooden shield), and 12 (+2 Dex) for the abjurer (16 with the shield spell cast).</p><p></p><p>So, knowing all these things, what would you do?</p><p></p><p>In other words, what do you think the likely result would be if the characters decide to attack the goblinoids?</p></blockquote><p></p>
[QUOTE="Perun, post: 1202084, member: 6037"] A not-so-theoretical question that lead to a somewhat heated discussion at our last gaming session. Let's say you've three 3rd-level characters (all human, a barbarian, a cleric (of Tempus, War and Strength domains), and an abjurer, all created with a 35-point buy method), standing hidden at the edge of a clearing in some forest. Let's say their potential opponents are a group of about 30 goblins, four or five hobgoblins, and perhaps a worg (or just plain wolf) or two (I say perhaps, because there's this big, 10 by 5 feet covered cage with some creatures growling inside, the barbarian attempts to identify the creature with a Survival check). The goblinoids are "picnicking" on one side of a large forest clearing. The party is aware of the goblinoids, but they (apparently) don't know the characters are there. The barbarian wields +1 greatsword [+7 AB, +9 when raging], and the cleric has a masterwork battleax [AB +7]. The abjurer wields a masterwork dagger [AB +2]. Barbarian and cleric also have reach weapons (glaive [AB +6, +8 when raging] and longspear [AB +5], respectively), and the barbarian also has the Combat Reflexes feat. Goblins are armed with swords (small longswords, IIRC), and at least two of the hobgoblins wield greatswords. Cleric has his full daily complement of spells (0-level: detect poison, light, resistance (×2); 1st: enlarge person*, shield of faith, magic weapon (×2); 2nd: bull's strength, spiritual weapon, bear's endurance). The abjurer, IIRC, has his four cantrips, 1st-level: shield*, expeditious retreat, protection from X, magic missile; 2nd-level: resist energy*, levitate, melf's acid arrow (DCs 14 + spell level). Barbarian has 36 hit points (42 when raging), the cleric is at 22 of 25, and the abjurer is at 14 (out of max. 17) hit points. Armour Classes are at 18 (Bbn +2 Dex, +1 banded mail; Clr +1 Dex, mastwrwork chainmail, large wooden shield), and 12 (+2 Dex) for the abjurer (16 with the shield spell cast). So, knowing all these things, what would you do? In other words, what do you think the likely result would be if the characters decide to attack the goblinoids? [/QUOTE]
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