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3 characters vs. 30+ goblins?
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<blockquote data-quote="Xavim" data-source="post: 1202086" data-attributes="member: 14089"><p>It all depends on how well you play the goblinoids. </p><p>If the Goblinoids don't have ranged weapons that abjurer is god, levitating above the battlefield raining death from on high. I'd have as many goblins as possible dash up en mass and drag the warriors to the ground, pinning him and sticking them while they lie helpless. That combat reflexes feat really makes thing interesting and could foil this tactic.</p><p></p><p>Surround, have the goblins use the aid another action to keep their hobgoblins alive for as long as possible since they do all the real damage.</p><p></p><p>Generally it could go either way depending on whether the gobies go sword to sword or use the terrain to their advantage. I hobgoblins should reacti with a plan, since they are lawful evil they would have made one for the camps defence. Note, hobgoblins are EVERY bit as smart as humans.</p></blockquote><p></p>
[QUOTE="Xavim, post: 1202086, member: 14089"] It all depends on how well you play the goblinoids. If the Goblinoids don't have ranged weapons that abjurer is god, levitating above the battlefield raining death from on high. I'd have as many goblins as possible dash up en mass and drag the warriors to the ground, pinning him and sticking them while they lie helpless. That combat reflexes feat really makes thing interesting and could foil this tactic. Surround, have the goblins use the aid another action to keep their hobgoblins alive for as long as possible since they do all the real damage. Generally it could go either way depending on whether the gobies go sword to sword or use the terrain to their advantage. I hobgoblins should reacti with a plan, since they are lawful evil they would have made one for the camps defence. Note, hobgoblins are EVERY bit as smart as humans. [/QUOTE]
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3 characters vs. 30+ goblins?
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