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3 characters vs. 30+ goblins?
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<blockquote data-quote="Stormrunner" data-source="post: 1202270" data-attributes="member: 13471"><p>30 goblins alone are about a CR 4 encounter. Add 4 or 5 hobgoblins and it's at least CR 5. This is assuming none of the goblins or hobgoblins have added character levels. For a standard four-person party this would be a tough encounter, and your group numbers only three. And that's not counting whatever's in the cage (but see below).</p><p>My vote would be to retreat. Without area-effect spells you'll only be able to kill a few of them before they surround you, and the sheer number of attacks will drag you down.</p><p>If you do attack, you need to maximise the odds in your favor as much as possible. Does the abjurer have Mage Hand as one of his cantrips? If so, open the latch on the cage. If the gobbys have the Growly Thing caged up, presumably it's not tame and if freed, might attack its captors, or run away. At worst, you're no worse off than if the gobbys freed it themselves. Meanwhile, the other two should shoot one of the hobgoblins, preferably whichever one looks like the leader. Second round, use magic missile to finish off the wounded hob, and keep focussing attacks on the hobgoblins - they're the bigest threat, and if you can take them down quickly the minor gobbys may panic and flee. Even so, it's unlikely that you'll escape major damage and quite probably death for one or two PCs. If this is a random encounter and not the big climax of the adventure you're better off trying to sneak away quietly. It's odd that none of the goblins seem to have ranged weapons, and that none of them have noticed you despite the fact that probably only the barbarian has any decent Hide/Move Silently skills. Either the DM is being generous (in which case she may be generous enough to let you sneak away) or the goblins HAVE noticed you and are trying to lure you closer before springing their trap (in which case you need to get out of there NOW).</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1202270, member: 13471"] 30 goblins alone are about a CR 4 encounter. Add 4 or 5 hobgoblins and it's at least CR 5. This is assuming none of the goblins or hobgoblins have added character levels. For a standard four-person party this would be a tough encounter, and your group numbers only three. And that's not counting whatever's in the cage (but see below). My vote would be to retreat. Without area-effect spells you'll only be able to kill a few of them before they surround you, and the sheer number of attacks will drag you down. If you do attack, you need to maximise the odds in your favor as much as possible. Does the abjurer have Mage Hand as one of his cantrips? If so, open the latch on the cage. If the gobbys have the Growly Thing caged up, presumably it's not tame and if freed, might attack its captors, or run away. At worst, you're no worse off than if the gobbys freed it themselves. Meanwhile, the other two should shoot one of the hobgoblins, preferably whichever one looks like the leader. Second round, use magic missile to finish off the wounded hob, and keep focussing attacks on the hobgoblins - they're the bigest threat, and if you can take them down quickly the minor gobbys may panic and flee. Even so, it's unlikely that you'll escape major damage and quite probably death for one or two PCs. If this is a random encounter and not the big climax of the adventure you're better off trying to sneak away quietly. It's odd that none of the goblins seem to have ranged weapons, and that none of them have noticed you despite the fact that probably only the barbarian has any decent Hide/Move Silently skills. Either the DM is being generous (in which case she may be generous enough to let you sneak away) or the goblins HAVE noticed you and are trying to lure you closer before springing their trap (in which case you need to get out of there NOW). [/QUOTE]
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3 characters vs. 30+ goblins?
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