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General Tabletop Discussion
*Dungeons & Dragons
3 Classic Settings Coming To 5E?
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<blockquote data-quote="Pauper" data-source="post: 8093017" data-attributes="member: 17607"><p>'Shifting to a greater emphasis on settings' sounds to me like they're either ignoring or feel they have a better solution to the classic TSR problem of too many settings -- the overhead stays the same for a setting-specific book versus a 'generic' book, but if the setting-specific book only sells to the folks who are fans of that setting, each book limits its upside in a way that doesn't really make economic sense.</p><p></p><p>For that reason, I'm going to say that WotC's solution is to 'revisit' a setting in the same way they revisited Ravenloft in Curse of Strahd -- bring back details of a classic setting in a way that ties it to the larger 'D&D setting' that Chris Perkins insists is the only actual setting D&D has. Basically release a big hardcover adventure that make use of old setting material updated for 5e, release the setting for amateur creators to flesh out on DMs Guild (where WotC gets a cut without having to pay any of the overhead), and move on.</p><p></p><p>If this is accurate, then Ravenloft will not be one of the three settings -- it's already been done and there's not much else to follow up on that's worth WotC putting their weight behind expanding the setting any further. I'm guessing Planescape, Greyhawk, and Al Qadim (the latter because it neatly ties into the Realms via Zakhara, which can also be a link to Ravenloft), but I'm also guessing that fans of those settings aren't going to like the results, unless they're in position to throw together a bunch of revised content from those settings once they get released to the DMs Guild.</p><p></p><p>Just my $0.02US.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 8093017, member: 17607"] 'Shifting to a greater emphasis on settings' sounds to me like they're either ignoring or feel they have a better solution to the classic TSR problem of too many settings -- the overhead stays the same for a setting-specific book versus a 'generic' book, but if the setting-specific book only sells to the folks who are fans of that setting, each book limits its upside in a way that doesn't really make economic sense. For that reason, I'm going to say that WotC's solution is to 'revisit' a setting in the same way they revisited Ravenloft in Curse of Strahd -- bring back details of a classic setting in a way that ties it to the larger 'D&D setting' that Chris Perkins insists is the only actual setting D&D has. Basically release a big hardcover adventure that make use of old setting material updated for 5e, release the setting for amateur creators to flesh out on DMs Guild (where WotC gets a cut without having to pay any of the overhead), and move on. If this is accurate, then Ravenloft will not be one of the three settings -- it's already been done and there's not much else to follow up on that's worth WotC putting their weight behind expanding the setting any further. I'm guessing Planescape, Greyhawk, and Al Qadim (the latter because it neatly ties into the Realms via Zakhara, which can also be a link to Ravenloft), but I'm also guessing that fans of those settings aren't going to like the results, unless they're in position to throw together a bunch of revised content from those settings once they get released to the DMs Guild. Just my $0.02US. -- Pauper [/QUOTE]
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