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3 Classic Settings Coming To 5E?
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<blockquote data-quote="Adderwild" data-source="post: 8093367" data-attributes="member: 7026239"><p>None of the modern monsters exist in Dark Sun. 2e required a separate Monster's Manual and even the 4e re-release required a separate Monster's Manual.</p><p></p><p>There is some very unique stuff in Dark Sun that would go beyond a 300 page book. </p><p>1. Bards are now assassins, which can be a sub-class.</p><p>2. Templars would require a rework of the Warlock.</p><p>3. New rules for magic: Defiler and Preserver magic.</p><p>4. Clerics are all Elemental based, which means at least 4 new domains, and some spells would need to be reworked.</p><p>5. Need to create the Gladiator class.</p><p>6. Druids would require a rework</p><p>7. All races would need to be redone</p><p>8. Add Thri-keen and Half Giants as playable.</p><p>9. You need a whole new weapons and armor table and rules on breakage. </p><p>10. Rules on travel</p><p>11. Biological-items</p><p>12. Far more expanded rules on psionics.</p><p></p><p>All of this would have to be done in a 300 page book and still have room for the history, factions, landscape, cityscapes, sorcerer kings and enough plot hooks to make it playable. All of this is before you even get to changing all the monsters.</p></blockquote><p></p>
[QUOTE="Adderwild, post: 8093367, member: 7026239"] None of the modern monsters exist in Dark Sun. 2e required a separate Monster's Manual and even the 4e re-release required a separate Monster's Manual. There is some very unique stuff in Dark Sun that would go beyond a 300 page book. 1. Bards are now assassins, which can be a sub-class. 2. Templars would require a rework of the Warlock. 3. New rules for magic: Defiler and Preserver magic. 4. Clerics are all Elemental based, which means at least 4 new domains, and some spells would need to be reworked. 5. Need to create the Gladiator class. 6. Druids would require a rework 7. All races would need to be redone 8. Add Thri-keen and Half Giants as playable. 9. You need a whole new weapons and armor table and rules on breakage. 10. Rules on travel 11. Biological-items 12. Far more expanded rules on psionics. All of this would have to be done in a 300 page book and still have room for the history, factions, landscape, cityscapes, sorcerer kings and enough plot hooks to make it playable. All of this is before you even get to changing all the monsters. [/QUOTE]
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