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3 Classic Settings Coming To 5E?
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<blockquote data-quote="bmfrosty" data-source="post: 8093445" data-attributes="member: 6788547"><p>I think the strongest thing we have to locks are Planescape and Dark Sun.</p><p></p><p>I don't know that Spelljammer has enough interest to be it's own book, but I could see it and Planescape being conjoined into a single setting book.</p><p></p><p>Kara Tur and Al Qadim have too much stereotype baggage to do, unless they are developed in and for east asia and the middle east respectively and then localized for a western audience. If they're developed by westerners, then it's probably going to be a problem.</p><p></p><p>Dragonlance and Mystara feel like they could be described in terms of Forgotten Realms fairly well.</p><p></p><p>I think Greyhawk has a chance though, but only if it's really subtractive. If it's developed as a setting with a bunch of rules changes to ramp up the difficulty and centered around Gygax era dungeon crawls, then it could be really interesting. What it doesn't need is to be a move forward from that point in time. </p><p></p><p>For any of these, I think an oversized CoS style book is probably the best way to take it. For Greyhawk I'd say make it a refresh of what's in the 1983 World of Greyhawk book with a players guide (free on dmsguild and also wrapped into the book), and an adventure from levels 1-10 all wrapped into a single book.</p></blockquote><p></p>
[QUOTE="bmfrosty, post: 8093445, member: 6788547"] I think the strongest thing we have to locks are Planescape and Dark Sun. I don't know that Spelljammer has enough interest to be it's own book, but I could see it and Planescape being conjoined into a single setting book. Kara Tur and Al Qadim have too much stereotype baggage to do, unless they are developed in and for east asia and the middle east respectively and then localized for a western audience. If they're developed by westerners, then it's probably going to be a problem. Dragonlance and Mystara feel like they could be described in terms of Forgotten Realms fairly well. I think Greyhawk has a chance though, but only if it's really subtractive. If it's developed as a setting with a bunch of rules changes to ramp up the difficulty and centered around Gygax era dungeon crawls, then it could be really interesting. What it doesn't need is to be a move forward from that point in time. For any of these, I think an oversized CoS style book is probably the best way to take it. For Greyhawk I'd say make it a refresh of what's in the 1983 World of Greyhawk book with a players guide (free on dmsguild and also wrapped into the book), and an adventure from levels 1-10 all wrapped into a single book. [/QUOTE]
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