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3 Classic Settings Coming To 5E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8094026" data-attributes="member: 18"><p>I have 2E Dark Sun, dude, all of it.</p><p></p><p>You don't need the monster manual, and you could easily include all the important DS creatures in a modern hardback DS book.</p><p></p><p></p><p></p><p>Bet you that if SJ becomes a setting they change that. Seriously.</p><p></p><p>There's no way they're going to limit piloting a Spelljammer to specific classes in 2020 if they revisit that setting. I also guarantee they won't stop you casting spells. They may well say "Oh well there are old-fashioned helms that require a spellcaster and block spells, but the new-style helms don't!" or something.</p><p></p><p></p><p></p><p>I think they could fit all that stuff (albeit it might be pretty tight in 320 pages), but the question for me is, would it be done in a way that made it seem like 2E Dark Sun, or even 4E Dark Sun? Theros shows they're totally willing to exclude races, so that's a good start, but to do Dark Sun as it has been, they have to be willing to exclude and re-work classes, too. I'm not saying they won't, they are getting bolder, but it would be another bold step. Likewise I can't see any way you can do Half-Giants and have them be balanced with existing races, unless they're a bad joke like 4E's Goliath ones, and Thri-Kreen are pushing it too. I can see ways to do them, like making Half-Giant be a race and a class with a couple of levels, but again, this would be something pretty new.</p><p></p><p>My concern is more about Muls though, I wonder if they will be seen as unacceptable, given they're a race bred as slaves, who are still typically enslaved. In fact I'm not sure if they whole deal with tons of slavery and so on in DS will fly at all, even though the PCs are likely to be at the front of smashing it all. It's kind of dangerously topical. In the 1990s, being topical was seen as a massive asset, especially as even big RPGs were still a bit punk/indie societally. Nowadays, with D&D once again a phenomenon (indeed bigger than ever), and WotC being ultra-corporate in a way that makes TSR look like some indie zine publishers (in good and bad ways), I'm wondering if they'd have the cojones to do DS or even PS properly.</p><p></p><p>This is the one reason I think SJ has a chance. I don't think it's remotely as beloved or nostalgia'd or wanted as those two settings, but it's a fair bit safer than PS (which involves the dreaded PHILOSOPHY and culture and so on), and ten times safer than DS (which is all about fighting oppressive forces in a world wrecked by destructive climate change fueled by the wants of feral elites, and this is text not even subtext!).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8094026, member: 18"] I have 2E Dark Sun, dude, all of it. You don't need the monster manual, and you could easily include all the important DS creatures in a modern hardback DS book. Bet you that if SJ becomes a setting they change that. Seriously. There's no way they're going to limit piloting a Spelljammer to specific classes in 2020 if they revisit that setting. I also guarantee they won't stop you casting spells. They may well say "Oh well there are old-fashioned helms that require a spellcaster and block spells, but the new-style helms don't!" or something. I think they could fit all that stuff (albeit it might be pretty tight in 320 pages), but the question for me is, would it be done in a way that made it seem like 2E Dark Sun, or even 4E Dark Sun? Theros shows they're totally willing to exclude races, so that's a good start, but to do Dark Sun as it has been, they have to be willing to exclude and re-work classes, too. I'm not saying they won't, they are getting bolder, but it would be another bold step. Likewise I can't see any way you can do Half-Giants and have them be balanced with existing races, unless they're a bad joke like 4E's Goliath ones, and Thri-Kreen are pushing it too. I can see ways to do them, like making Half-Giant be a race and a class with a couple of levels, but again, this would be something pretty new. My concern is more about Muls though, I wonder if they will be seen as unacceptable, given they're a race bred as slaves, who are still typically enslaved. In fact I'm not sure if they whole deal with tons of slavery and so on in DS will fly at all, even though the PCs are likely to be at the front of smashing it all. It's kind of dangerously topical. In the 1990s, being topical was seen as a massive asset, especially as even big RPGs were still a bit punk/indie societally. Nowadays, with D&D once again a phenomenon (indeed bigger than ever), and WotC being ultra-corporate in a way that makes TSR look like some indie zine publishers (in good and bad ways), I'm wondering if they'd have the cojones to do DS or even PS properly. This is the one reason I think SJ has a chance. I don't think it's remotely as beloved or nostalgia'd or wanted as those two settings, but it's a fair bit safer than PS (which involves the dreaded PHILOSOPHY and culture and so on), and ten times safer than DS (which is all about fighting oppressive forces in a world wrecked by destructive climate change fueled by the wants of feral elites, and this is text not even subtext!). [/QUOTE]
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