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3 Classic Settings Coming To 5E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8207394" data-attributes="member: 18"><p>Emotionally, I want to disagree.</p><p></p><p>The problem is, intellectually, I don't.</p><p></p><p>Dark Sun was amazing setting. Dark Sun is, frankly, a very relevant and contemporary setting in a lot of ways, perhaps moreso than when it was launched. Unfortunately, Dark Sun also has some seriously problematic elements, particularly the chattel slavery, and the breeding of sentients (which produces a mule-like being, unfortunately tying in to a bunch of early unscientific super-racist ideas about bi-racial people), which are possible to handle, but would be incredibly difficult to handle well.</p><p></p><p>I don't think D&D is going to have to avoid slavery ever appearing in settings. I do think that, for the present time, settings where slavery is a like, a big focus on the game (and negative thing to be sure, the players often start as slaves) is probably not the way to go.</p><p></p><p>I think an updated Dark Sun could actually still work, but it would be pretty significantly different. I'd certainly play down the chattel slavery, maybe have it so it's not really a thing, rather indentured servitude (which is similar but different enough and historically all races have experienced - see Bacon's Rebellion for a fascinating vision into how RL racism actually evolved partly as a defense against indentured servants realizing they were basically slaves), and probably even play down that a bit. Get rid of Muls, or more likely, put in something like them, but with a different origin, and certainly rename them. Probably play down psionics a bit (I love psionics to death, but 5E isn't positioned to handle them well at this point), and play up the "distant post-apocalypse" angle, include the "mutations" which were conceptually a part of DS originally but never really followed through on. Also play up the oppressive Templars and so on. The general contours of the setting would be the same, but the specifics would be quite different.</p><p></p><p>All that said though, I doubt it's worth the effort unless they have an exceptional vision for DS in 5E.</p><p></p><p>Planescape seems highly likely, esp. given DiTerlizzi doing stuff to do with it recently-ish. Plus it's not any kind of minefield, really.</p><p></p><p>Spelljammer would need a massive reboot, or folding into Planescape.</p><p></p><p></p><p>I wish I agreed but I think this is naive. "Kill the bad slavers" is not enough. There's a difference in the level of focus on slavery - and DS previously focused on it but didn't really <em>address</em> it - now you'd have to actually address it. I think there are ways around it, but you're being too flip about it in comparing it to other settings.</p><p></p><p>Dragonlance is a PR minefield for sure, too, and I doubt WotC will do it as an official setting in 5E. I'm honestly surprised they're even publishing novels for it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8207394, member: 18"] Emotionally, I want to disagree. The problem is, intellectually, I don't. Dark Sun was amazing setting. Dark Sun is, frankly, a very relevant and contemporary setting in a lot of ways, perhaps moreso than when it was launched. Unfortunately, Dark Sun also has some seriously problematic elements, particularly the chattel slavery, and the breeding of sentients (which produces a mule-like being, unfortunately tying in to a bunch of early unscientific super-racist ideas about bi-racial people), which are possible to handle, but would be incredibly difficult to handle well. I don't think D&D is going to have to avoid slavery ever appearing in settings. I do think that, for the present time, settings where slavery is a like, a big focus on the game (and negative thing to be sure, the players often start as slaves) is probably not the way to go. I think an updated Dark Sun could actually still work, but it would be pretty significantly different. I'd certainly play down the chattel slavery, maybe have it so it's not really a thing, rather indentured servitude (which is similar but different enough and historically all races have experienced - see Bacon's Rebellion for a fascinating vision into how RL racism actually evolved partly as a defense against indentured servants realizing they were basically slaves), and probably even play down that a bit. Get rid of Muls, or more likely, put in something like them, but with a different origin, and certainly rename them. Probably play down psionics a bit (I love psionics to death, but 5E isn't positioned to handle them well at this point), and play up the "distant post-apocalypse" angle, include the "mutations" which were conceptually a part of DS originally but never really followed through on. Also play up the oppressive Templars and so on. The general contours of the setting would be the same, but the specifics would be quite different. All that said though, I doubt it's worth the effort unless they have an exceptional vision for DS in 5E. Planescape seems highly likely, esp. given DiTerlizzi doing stuff to do with it recently-ish. Plus it's not any kind of minefield, really. Spelljammer would need a massive reboot, or folding into Planescape. I wish I agreed but I think this is naive. "Kill the bad slavers" is not enough. There's a difference in the level of focus on slavery - and DS previously focused on it but didn't really [I]address[/I] it - now you'd have to actually address it. I think there are ways around it, but you're being too flip about it in comparing it to other settings. Dragonlance is a PR minefield for sure, too, and I doubt WotC will do it as an official setting in 5E. I'm honestly surprised they're even publishing novels for it. [/QUOTE]
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