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3 Classic Settings Coming To 5E?
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<blockquote data-quote="The Glen" data-source="post: 8208570" data-attributes="member: 6800327"><p>Mearls description of Mystara is quite inaccurate, the theme was Cold War with a focus on exploration on top of that. You've got two massive empires (Thyatis vs. Alphatia) that are evenly matched with a lot of smaller nations stuck in the middle if they decide to settle things once and for all. Both empires are evenly matched, so any war would be a meat grinder. Then you've got two economic powerhouses fighting for international market share (Darokin and Minrothad), Minrothad controls the sea trade and plays dirty, while Darokin runs the ground commerce and plays nice, though is also playing the long game for maximum profits. All over the map you've got rivals evenly matched looking for an advantage. Cue players being given land grants and similar for helping tame the lands, as most of the nations have large chunks unexplored.</p><p></p><p>Throw in a hollow world with a huge collection of bronze age civilizations crammed together in a poorly conceived plan to save them, and the thrice-cursed Red Coast and it's three settings in one. It's an expansive setting, with a lot of unique races thrown in, though it doesn't have the need for a lot of newer races. There's 5 different humanoid reptilian races, making Dragonborn a bit redundant for example.</p></blockquote><p></p>
[QUOTE="The Glen, post: 8208570, member: 6800327"] Mearls description of Mystara is quite inaccurate, the theme was Cold War with a focus on exploration on top of that. You've got two massive empires (Thyatis vs. Alphatia) that are evenly matched with a lot of smaller nations stuck in the middle if they decide to settle things once and for all. Both empires are evenly matched, so any war would be a meat grinder. Then you've got two economic powerhouses fighting for international market share (Darokin and Minrothad), Minrothad controls the sea trade and plays dirty, while Darokin runs the ground commerce and plays nice, though is also playing the long game for maximum profits. All over the map you've got rivals evenly matched looking for an advantage. Cue players being given land grants and similar for helping tame the lands, as most of the nations have large chunks unexplored. Throw in a hollow world with a huge collection of bronze age civilizations crammed together in a poorly conceived plan to save them, and the thrice-cursed Red Coast and it's three settings in one. It's an expansive setting, with a lot of unique races thrown in, though it doesn't have the need for a lot of newer races. There's 5 different humanoid reptilian races, making Dragonborn a bit redundant for example. [/QUOTE]
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