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3 core books vs. 1 core book
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<blockquote data-quote="scourger" data-source="post: 2622287" data-attributes="member: 12328"><p>I guess it's been around for D&D so long that I never really thought about the 3 core rule books in terms of good & bad. I did (& do) like Star Wars for the fact that it's all in 1 book--I just never read the GM stuff because I've never run it. The most recent game I've picked up is Savage Worlds, and I love the fact that it's all in 1 core book plus a setting book (and they're hardcover; and they have lots of great downloads like player's guides). I suppose that if I had a preference, I would prefer to get it all in one book, but I don't see how it could be done for d20 D&D--it would be over 1100 pages. Things would have to be cut or simplified. That would be okay with me. Most times, less is more.</p><p></p><p>One of the reasons I like Savage Worlds is that it is 1/10 the number of pages. Imagine D&D as 1 book with everything needed to play (including DMing, which really is playing, too, after all) with a series of hardcover setting books presenting all the crunch (new races, classes, skills, feats, equipment, spells, monsters, foes, etc.), fluff (maps, background, etc.) and a plot-point campaign series of adventures: Greyhawk, Forgotten Realms, Omega World (I can dream, right?), and so on. But, what I've just described is the Savage Worlds development & marketing strategy applied to d20. There's already some of it in the d20 market (games that use the PH plus the main setting book--i.e., Judge Dredd), but there are also a bunch of OGL (d20) standalone games (like M&M & Conan). I don't think it will happen for d20 D&D. Maybe next time, but I doubt it.</p></blockquote><p></p>
[QUOTE="scourger, post: 2622287, member: 12328"] I guess it's been around for D&D so long that I never really thought about the 3 core rule books in terms of good & bad. I did (& do) like Star Wars for the fact that it's all in 1 book--I just never read the GM stuff because I've never run it. The most recent game I've picked up is Savage Worlds, and I love the fact that it's all in 1 core book plus a setting book (and they're hardcover; and they have lots of great downloads like player's guides). I suppose that if I had a preference, I would prefer to get it all in one book, but I don't see how it could be done for d20 D&D--it would be over 1100 pages. Things would have to be cut or simplified. That would be okay with me. Most times, less is more. One of the reasons I like Savage Worlds is that it is 1/10 the number of pages. Imagine D&D as 1 book with everything needed to play (including DMing, which really is playing, too, after all) with a series of hardcover setting books presenting all the crunch (new races, classes, skills, feats, equipment, spells, monsters, foes, etc.), fluff (maps, background, etc.) and a plot-point campaign series of adventures: Greyhawk, Forgotten Realms, Omega World (I can dream, right?), and so on. But, what I've just described is the Savage Worlds development & marketing strategy applied to d20. There's already some of it in the d20 market (games that use the PH plus the main setting book--i.e., Judge Dredd), but there are also a bunch of OGL (d20) standalone games (like M&M & Conan). I don't think it will happen for d20 D&D. Maybe next time, but I doubt it. [/QUOTE]
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