taliesin15
First Post
On one of those map threads I was reflecting that I've done topo style maps in some detail for very hilly areas--there's a practical problem though with these outdoor areas--that is areas that are more 3-D, like forests with very tall trees, or mountainous/canyonland type areas as well--its kind of hard using miniatures during game sessions...seems like what I did was simulate PCs and NPCs at different levels using upside down ashtrays and cups and the like, and of course there are some expensive toys that do this, but seems like the former looks pretty unrealistic, and the latter too expensive and bulky to be really practicable (not to mention are there products out there with the specific series of slopes I want to use?)
I'd really like to run some adventures in these kind of 3-D outdoor settings because it seems like it could be refreshing and realistic...think of forests or hill areas one has been...or books detailing battles in such settings (Civil War battles in rural Tennessee and Virginia come to mind)--it just seems like there's something we're missing with the 2-D nature of using minis on a flat grid.
I'd really like to run some adventures in these kind of 3-D outdoor settings because it seems like it could be refreshing and realistic...think of forests or hill areas one has been...or books detailing battles in such settings (Civil War battles in rural Tennessee and Virginia come to mind)--it just seems like there's something we're missing with the 2-D nature of using minis on a flat grid.