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3 Favorite Things About Your Favorite System
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<blockquote data-quote="dragoner" data-source="post: 7619481" data-attributes="member: 6943731"><p>Just to throw some positive vibes back into the forum. Tell us the 3 favorite things about your favorite system, just what you like. I'll start: </p><p></p><p>I just finished an M-Space game recently, a great system for Mythras/d100 based sci-fi. Nevertheless, I have returned to Classic Traveller, inspired by the free set of rules on DTRPG, and there are some things I really love about it:</p><p></p><p>#1 No levels, which mean no grinding, character actions are fairly organic to their natural motivations, such as enacting daring schemes for the acquisition of wealth and power.</p><p></p><p>#2 No initiative in combat, which sorts it into "Tell me what you are doing, and roll the dice" where it is crazy and confusing (I feel that is a proper simulation of battle), war gamey in that it is "move and fire", where GDW's forte was war games; as well as not more than a little deadly, on purpose? Marc W Miller is a Vietnam vet, so I kind of think he meant it that way.</p><p></p><p>#3 is a tie between the UWP (Universal World Profile) string, where when in other systems, that data took up 2-3 pages writing it all out for an average star system.</p><p></p><p>or</p><p></p><p>The spacecraft with the easy design (dungeons in spaaace!) and pseudo Newtonian movement, just enough crunch, but combat always goes fast, everyone loves a boarding party too.</p><p></p><p>#-1 for the anti-bonus, the biggest negative is the 2d6 system, very limited granularity, +1 is a huge bonus, it just doesn't look that way. Plus, what am I supposed to do with all these lovely polyhedral dice I own?</p></blockquote><p></p>
[QUOTE="dragoner, post: 7619481, member: 6943731"] Just to throw some positive vibes back into the forum. Tell us the 3 favorite things about your favorite system, just what you like. I'll start: I just finished an M-Space game recently, a great system for Mythras/d100 based sci-fi. Nevertheless, I have returned to Classic Traveller, inspired by the free set of rules on DTRPG, and there are some things I really love about it: #1 No levels, which mean no grinding, character actions are fairly organic to their natural motivations, such as enacting daring schemes for the acquisition of wealth and power. #2 No initiative in combat, which sorts it into "Tell me what you are doing, and roll the dice" where it is crazy and confusing (I feel that is a proper simulation of battle), war gamey in that it is "move and fire", where GDW's forte was war games; as well as not more than a little deadly, on purpose? Marc W Miller is a Vietnam vet, so I kind of think he meant it that way. #3 is a tie between the UWP (Universal World Profile) string, where when in other systems, that data took up 2-3 pages writing it all out for an average star system. or The spacecraft with the easy design (dungeons in spaaace!) and pseudo Newtonian movement, just enough crunch, but combat always goes fast, everyone loves a boarding party too. #-1 for the anti-bonus, the biggest negative is the 2d6 system, very limited granularity, +1 is a huge bonus, it just doesn't look that way. Plus, what am I supposed to do with all these lovely polyhedral dice I own? [/QUOTE]
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