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3 Favorite Things About Your Favorite System
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<blockquote data-quote="CleverNickName" data-source="post: 7619696" data-attributes="member: 50987"><p>DREAD</p><p></p><p>1. The Tower</p><p>This is such a brilliant resolution mechanic. For those who aren't familiar, this is an RPG that is played with a questionnaire instead of a character sheet, and a Jenga[SUP]TM[/SUP] tower of blocks. You describe your action, and the referee will have you pull one or more blocks out of the tower depending on how difficult the task you are attempting might be. Then the story continues. Eventually someone will make the tower fall, which means they failed at their described action and probably died from the consequences.</p><p></p><p>It's brilliant because the tension visibly, tangibly builds as the story progresses. Everyone watches that tower get taller and less stable, and everyone starts weighing their actions carefully knowing that if the referee calls on them, it could be their last action of the story. </p><p></p><p>2. The Questionnaire</p><p>Instead of "rolling up" a character, the referee gives everyone a different list of 12-20 questions that you answer and share with the group. Good questions really help you spin a backstory for your character, stuff like "Why did you drop out of med school?" "How old were you when you summoned your first demon?" "Do your parents know you are a vampire?" "When you got lost in the woods as a small child, how did you survive for those six weeks?"</p><p></p><p>Depending on your answers to these questions, the referee might let you do certain actions without pulling from the Tower...or they might make you pull two or three instead of just one. If you dropped out of med school because you changed majors to engineering, then the referee might let you successfully barricade a door against zombies without needing to pull--but if you ever try to treat an injury, you might have to pull twice!</p><p></p><p>3. The Pace</p><p>This game is awesome. It's so easy to learn, it can be picked up and played by anyone with minimal preparation. One of the most memorable games I ever played was an impromptu Halloween party...someone picked the book up off of my game shelf and asked about it, and then 20 minutes later we were starting a story. It is suitable for all genres and all ages, and each game can last as long as the players and referee want them to last.</p><p></p><p>If you are a fan of storytelling, nail-biting tension, and storytelling, <a href="https://dreadthegame.wordpress.com/about-dread-the-game/" target="_blank">go pick it up.</a></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7619696, member: 50987"] DREAD 1. The Tower This is such a brilliant resolution mechanic. For those who aren't familiar, this is an RPG that is played with a questionnaire instead of a character sheet, and a Jenga[SUP]TM[/SUP] tower of blocks. You describe your action, and the referee will have you pull one or more blocks out of the tower depending on how difficult the task you are attempting might be. Then the story continues. Eventually someone will make the tower fall, which means they failed at their described action and probably died from the consequences. It's brilliant because the tension visibly, tangibly builds as the story progresses. Everyone watches that tower get taller and less stable, and everyone starts weighing their actions carefully knowing that if the referee calls on them, it could be their last action of the story. 2. The Questionnaire Instead of "rolling up" a character, the referee gives everyone a different list of 12-20 questions that you answer and share with the group. Good questions really help you spin a backstory for your character, stuff like "Why did you drop out of med school?" "How old were you when you summoned your first demon?" "Do your parents know you are a vampire?" "When you got lost in the woods as a small child, how did you survive for those six weeks?" Depending on your answers to these questions, the referee might let you do certain actions without pulling from the Tower...or they might make you pull two or three instead of just one. If you dropped out of med school because you changed majors to engineering, then the referee might let you successfully barricade a door against zombies without needing to pull--but if you ever try to treat an injury, you might have to pull twice! 3. The Pace This game is awesome. It's so easy to learn, it can be picked up and played by anyone with minimal preparation. One of the most memorable games I ever played was an impromptu Halloween party...someone picked the book up off of my game shelf and asked about it, and then 20 minutes later we were starting a story. It is suitable for all genres and all ages, and each game can last as long as the players and referee want them to last. If you are a fan of storytelling, nail-biting tension, and storytelling, [URL="https://dreadthegame.wordpress.com/about-dread-the-game/"]go pick it up.[/URL] [/QUOTE]
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