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3 Favorite Things About Your Favorite System
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<blockquote data-quote="5ekyu" data-source="post: 7619776" data-attributes="member: 6919838"><p>I will spend a Hero Point and do a scene edit...</p><p></p><p>I am very much in a mindset of choosing system to match setting and so I dont really have a favorite system but a lot of systems played.</p><p></p><p>So I will give one item from each of three systems I played a lot of.</p><p></p><p>1 Traveller - Jump Drives - This one week jump setup was one of the best cases of fusing setting and system together. Its impact on the setting, the playstyle etc was phenomenal and far reaching. It really defined the game and the verse at once. There is a lot to love about Traveller but to me this is my first warm fuzzy each time I remember its system.</p><p></p><p>2 Mutants and Masterminds - The damage save. Versatile and marvelous. Used it in multiple genres and it's so customizable.</p><p></p><p>3 Tied between VtM (character story chargen), HERO system (buy for effect thrn choose FX) and Amber Diceless/Gossamer ("Say yes, unless you are compelled to say no" and, yeah, diceless scenery focus) because at their time for me they made me as GM "see GMing differently" and learn new tools. I was a better GM in every game after that because of what they showed me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7619776, member: 6919838"] I will spend a Hero Point and do a scene edit... I am very much in a mindset of choosing system to match setting and so I dont really have a favorite system but a lot of systems played. So I will give one item from each of three systems I played a lot of. 1 Traveller - Jump Drives - This one week jump setup was one of the best cases of fusing setting and system together. Its impact on the setting, the playstyle etc was phenomenal and far reaching. It really defined the game and the verse at once. There is a lot to love about Traveller but to me this is my first warm fuzzy each time I remember its system. 2 Mutants and Masterminds - The damage save. Versatile and marvelous. Used it in multiple genres and it's so customizable. 3 Tied between VtM (character story chargen), HERO system (buy for effect thrn choose FX) and Amber Diceless/Gossamer ("Say yes, unless you are compelled to say no" and, yeah, diceless scenery focus) because at their time for me they made me as GM "see GMing differently" and learn new tools. I was a better GM in every game after that because of what they showed me. [/QUOTE]
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