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<blockquote data-quote="aramis erak" data-source="post: 7624189" data-attributes="member: 6779310"><p>Depends whom you ask... one (insert multiple derrogations) claims it's all broken in almost every thread on FFG's forums.... but then, in several, he's basically admitted he never gave it a shot, and has never tried it unmodified.</p><p></p><p>The system is, IMO, more coherent than 3rd. The core mechanic is used more consistently, and is slightly different... custom dice (two kinds - black d6's and white d12's); white have slightly better odds, and less stress. Roll ring Black +Skill White +unskilled helpers black + skilled helpers white, keep ring + helpers.</p><p>No more attributes; just the rings. Unified advantage mechanic (reroll 2d before keeping), unified disadvantage mechanic (reroll 2d showing successes after rerolling for advantages, gain void point if this results in failure). Void points add a kept black die.</p><p></p><p>It feels different. Rank 4 is powerful enough that my players want to restart with new concepts; new system provides only rank 1 and rank 6 school bonuses, but school determines what counts full or half for school rank, based upon spend. I've found one BIG flaw - Fire backfires are actually USEFUL, not hindrances. And when used with area effect spells, <strong><em><u>WAY THE <img class="smilie smilie--emoji" loading="lazy" alt="⬛" title="Black large square :black_large_square:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b1b.png" data-shortname=":black_large_square:" /><img class="smilie smilie--emoji" loading="lazy" alt="⬛" title="Black large square :black_large_square:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b1b.png" data-shortname=":black_large_square:" /><img class="smilie smilie--emoji" loading="lazy" alt="⬛" title="Black large square :black_large_square:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b1b.png" data-shortname=":black_large_square:" /><img class="smilie smilie--emoji" loading="lazy" alt="⬛" title="Black large square :black_large_square:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2b1b.png" data-shortname=":black_large_square:" /> OVERPOWERED</u></em> </strong> (spell goes off on every eligible target in range, friend or foe. With Fury of Osano Wo, where the target and all near it take damage....</p><p></p><p>I like the new dueling mechanics. Many don't. </p><p>I like the new critical mechanics. Some don't. (modifiers to crit severity are NOT by the critical table, but buried in the conditions. Grr.)</p><p></p><p>There are a number of cases where a cross reference would be useful, but isn't there.</p><p></p><p>And Momoku has been nerfed. Doesn't prevent spending void. (But it's an excuse to force a reroll if they do!)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7624189, member: 6779310"] Depends whom you ask... one (insert multiple derrogations) claims it's all broken in almost every thread on FFG's forums.... but then, in several, he's basically admitted he never gave it a shot, and has never tried it unmodified. The system is, IMO, more coherent than 3rd. The core mechanic is used more consistently, and is slightly different... custom dice (two kinds - black d6's and white d12's); white have slightly better odds, and less stress. Roll ring Black +Skill White +unskilled helpers black + skilled helpers white, keep ring + helpers. No more attributes; just the rings. Unified advantage mechanic (reroll 2d before keeping), unified disadvantage mechanic (reroll 2d showing successes after rerolling for advantages, gain void point if this results in failure). Void points add a kept black die. It feels different. Rank 4 is powerful enough that my players want to restart with new concepts; new system provides only rank 1 and rank 6 school bonuses, but school determines what counts full or half for school rank, based upon spend. I've found one BIG flaw - Fire backfires are actually USEFUL, not hindrances. And when used with area effect spells, [B][I][U]WAY THE ⬛⬛⬛⬛ OVERPOWERED[/U][/I] [/B] (spell goes off on every eligible target in range, friend or foe. With Fury of Osano Wo, where the target and all near it take damage.... I like the new dueling mechanics. Many don't. I like the new critical mechanics. Some don't. (modifiers to crit severity are NOT by the critical table, but buried in the conditions. Grr.) There are a number of cases where a cross reference would be useful, but isn't there. And Momoku has been nerfed. Doesn't prevent spending void. (But it's an excuse to force a reroll if they do!) [/QUOTE]
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