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3 Favorite Things About Your Favorite System
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<blockquote data-quote="CubicsRube" data-source="post: 7632376" data-attributes="member: 6848185"><p>No problem. It's a d20 system from a guy that did work on 4e and 5e as well as a bunch of other things.</p><p></p><p>It runs somewhat more simplified than d&d in my view which is one reason I like it.</p><p></p><p>The core system resolves on modifiers for four stats (str, dex, int and wis) and their version of advantage/disadvantage (called boons and banes).</p><p></p><p>Certain class features like a priests prayer or a warriors weapons mastery or some spells can give boons.</p><p></p><p>Fear and horror effects of monsters, darkness, trying a stunt or special maneuver, being poisoned and other conditions give banes.</p><p></p><p>The boons and banes cancel each other out one for one.</p><p></p><p>You roll a number of d6 equal to your net boons/banes. If boons, you add the highest to your roll, if banes you subtract the highest.</p><p></p><p>Clunky to explain but very easy in play. Managing these are crucial to upping your chances of succeeding in things and being able to do cooler things.</p><p></p><p>In the core there is nothing truly innovative and very familiar to d&d players. But i feel like it's stripped out a lot of unnecessary complexity and added modular choices in its stead.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7632376, member: 6848185"] No problem. It's a d20 system from a guy that did work on 4e and 5e as well as a bunch of other things. It runs somewhat more simplified than d&d in my view which is one reason I like it. The core system resolves on modifiers for four stats (str, dex, int and wis) and their version of advantage/disadvantage (called boons and banes). Certain class features like a priests prayer or a warriors weapons mastery or some spells can give boons. Fear and horror effects of monsters, darkness, trying a stunt or special maneuver, being poisoned and other conditions give banes. The boons and banes cancel each other out one for one. You roll a number of d6 equal to your net boons/banes. If boons, you add the highest to your roll, if banes you subtract the highest. Clunky to explain but very easy in play. Managing these are crucial to upping your chances of succeeding in things and being able to do cooler things. In the core there is nothing truly innovative and very familiar to d&d players. But i feel like it's stripped out a lot of unnecessary complexity and added modular choices in its stead. [/QUOTE]
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