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<blockquote data-quote="CubicsRube" data-source="post: 7632734" data-attributes="member: 6848185"><p>I've derailed the thread (sorry op!) So I'll get back on the track.</p><p></p><p>I also am a big fan of (but not yet played!) The Year Zero Wngine RPGs (Mutant Year Zero, Coriolis, Tales from the Loop, Forbidden Lands).</p><p></p><p>The main reasons are:</p><p><u>1. A dirt simple core system</u></p><p></p><p>The older I get the less time i have to learn new rulesets. I've also been lucky enough to explain some games rules to new players and I've realised even games we come to think of simple actually have a lot of moving parts.</p><p></p><p>The core of YZE is you pick up a number of d6 equal to your stat plus your relevant skill plus and gear that might help. Then you count your 6s. If you have enough, you suceed. If you have more, you can spend them on extra effects. Difficulty is modified by either adding or taking away dice, or requiring a number of 6s to succeed.</p><p></p><p>It's about as easy as you can get in an rpg imo while still retaining some depth and I grokked it immediately, which I don't always do. Also this core is virtually the same for each of these systems, so if you can play one, you can play them all.</p><p></p><p><u>2. The push mechanic</u></p><p>You'd think with a similar core the games would be similar, but i find that's not the case at all. Each of them have their own mechanics laid on top which i feel does a great job in giving them flavour and other things you can do.</p><p></p><p>The main way it does this is the mechanic you can use to reroll your dice.</p><p></p><p>In Mutant Year Zero you can risk your gear breaking, or your mutations getting worse, slowly killing you.</p><p></p><p>In Tales from the Loop you can risk being hurt or scared or one of other conditions that take you out of the scene until you find a safe place. In addition you have a pride in which you can use for one free reroll per session (e.g, nobody at school is smarter than me!)</p><p></p><p>In coriolis you can pray to the gods, but the karma will come back to bite you later in the form of a darkness point you give to the gm.</p><p></p><p><u>3. The art work</u></p><p>I often go pdfs now. But I always buy the physical products from Forbidden Lands. They are hands down the highest quality books I've ever owned. When Alien comes out I will definitely buy them too.</p><p></p><p>Tales from the Loop is bright and colourful. Forbidden Lands is in a boxed set made of parchment like paper covered in faux leather. Coriolis is glossy with exotic artwork relfecting arabian nights in space.</p><p></p><p>Although I hope to get these to the table sometime. I love owning them all the same just from art and print quality.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7632734, member: 6848185"] I've derailed the thread (sorry op!) So I'll get back on the track. I also am a big fan of (but not yet played!) The Year Zero Wngine RPGs (Mutant Year Zero, Coriolis, Tales from the Loop, Forbidden Lands). The main reasons are: [U]1. A dirt simple core system[/U] The older I get the less time i have to learn new rulesets. I've also been lucky enough to explain some games rules to new players and I've realised even games we come to think of simple actually have a lot of moving parts. The core of YZE is you pick up a number of d6 equal to your stat plus your relevant skill plus and gear that might help. Then you count your 6s. If you have enough, you suceed. If you have more, you can spend them on extra effects. Difficulty is modified by either adding or taking away dice, or requiring a number of 6s to succeed. It's about as easy as you can get in an rpg imo while still retaining some depth and I grokked it immediately, which I don't always do. Also this core is virtually the same for each of these systems, so if you can play one, you can play them all. [U]2. The push mechanic[/U] You'd think with a similar core the games would be similar, but i find that's not the case at all. Each of them have their own mechanics laid on top which i feel does a great job in giving them flavour and other things you can do. The main way it does this is the mechanic you can use to reroll your dice. In Mutant Year Zero you can risk your gear breaking, or your mutations getting worse, slowly killing you. In Tales from the Loop you can risk being hurt or scared or one of other conditions that take you out of the scene until you find a safe place. In addition you have a pride in which you can use for one free reroll per session (e.g, nobody at school is smarter than me!) In coriolis you can pray to the gods, but the karma will come back to bite you later in the form of a darkness point you give to the gm. [U]3. The art work[/U] I often go pdfs now. But I always buy the physical products from Forbidden Lands. They are hands down the highest quality books I've ever owned. When Alien comes out I will definitely buy them too. Tales from the Loop is bright and colourful. Forbidden Lands is in a boxed set made of parchment like paper covered in faux leather. Coriolis is glossy with exotic artwork relfecting arabian nights in space. Although I hope to get these to the table sometime. I love owning them all the same just from art and print quality. [/QUOTE]
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